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General Tabletop Discussion
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How do you award XP and how often?
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<blockquote data-quote="iserith" data-source="post: 9250811" data-attributes="member: 97077"><p>How I award XP varies by campaign and which aspects of play I wish to incentivize to encourage playing to the theme.</p><p></p><p>Most commonly, players earn XP by slaying monsters or moving monsters' and NPCs' attitudes toward the characters at least one step in a positive direction. Exploration is incentivized by hiding treasure - you won't get rich looting corpses in most of my games. XP is awarded when it is earned i.e. right after the combat or social interaction challenge is concluded. You level up the moment you earn enough XP.</p><p></p><p>In some campaigns, I might have the players spend gold to earn XP. Or bury treasure to earn XP if it's a pirates game. Or if it's pure hack and slash, I take off the XP for social interaction encounters. And so on. Whatever pushes the players toward the agreed upon theme better.</p></blockquote><p></p>
[QUOTE="iserith, post: 9250811, member: 97077"] How I award XP varies by campaign and which aspects of play I wish to incentivize to encourage playing to the theme. Most commonly, players earn XP by slaying monsters or moving monsters' and NPCs' attitudes toward the characters at least one step in a positive direction. Exploration is incentivized by hiding treasure - you won't get rich looting corpses in most of my games. XP is awarded when it is earned i.e. right after the combat or social interaction challenge is concluded. You level up the moment you earn enough XP. In some campaigns, I might have the players spend gold to earn XP. Or bury treasure to earn XP if it's a pirates game. Or if it's pure hack and slash, I take off the XP for social interaction encounters. And so on. Whatever pushes the players toward the agreed upon theme better. [/QUOTE]
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How do you award XP and how often?
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