Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you award XP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 2553450" data-attributes="member: 14159"><p>I used to award by-the-book exp, CR & EL against total number of people in the party and their levels, and the calculations were just ridiculous.  I hated having to pull out a computer just to do the experience point calculations.</p><p></p><p>I also thought the curve was set very high for progress.  I run somewhat challenging games, and after only one or two sessions the by-the-book XP said PC's should be levelling.  A dungeon crawl adventure I ran that I (and my players) thought was challenging and fun was almost two levels worth of XP for just two sessions of adventuring.  </p><p></p><p>I hated for things to level up that fast, and so did my players.  Getting nifty new powers is cool, but you are barely learning to use your older ones if you're levelling after almost every new adventure.  Since higher level D&D is, frankly, much harder to run (when PC's have abilities that can sidestep entire encounters and puzzles with one spell), savoring the time at the lower levels before the game becomes more of a headache to run is also a DM's pleasure.</p><p></p><p>Then I said Forget It.  I moved to strictly story-based experience.  In a typical game, a character recieves 250 x Current Character Level.  A character will level every 4 sessions.  If they spend XP for spells or magic items, then slower, for excellent roleplaying/creative thinking/other commendable acts I'll award an extra 50 x character level XP.  </p><p></p><p>The game progresses a little slower, but my players have enjoyed it.  The game isn't about PC's trying to get into as many fights as possible to rack up as much experience as possible, or trying to take on big things because they'll know they can get the big XP, it has made it more about roleplaying and less about the metagame aspect of getting as much XP as possible.</p><p></p><p>As for when I actually award it?  I try to at the end of a session, but the complexities of the CR/APL system were so complicated that I'd have to spend significant time after the module calculating experience, then give it out at the beginning of the next session (or email/call players and tell them).</p><p></p><p>I'm sure some of you will think it's not that complicated, but how quickly could you do experience for an encounter like:</p><p></p><p>3 7th Level PC, 2 6th Level PC's & 3 5th Level PC's vs. 4 Ogre Barbarian 1's, 20 Orc Warrior 1's, 4 Orc Fighter 1's, 1 Orc Fighter 6/Blackguard 1, 2 Half-Orc Monk 4's, and 1 Human Cleric 9 (a typical climactic encounter of an adventure). In other words, the PC's against a cult leader, his bodyguard, a pair of monastic acolytes, and a small detachment of guards.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2553450, member: 14159"] I used to award by-the-book exp, CR & EL against total number of people in the party and their levels, and the calculations were just ridiculous. I hated having to pull out a computer just to do the experience point calculations. I also thought the curve was set very high for progress. I run somewhat challenging games, and after only one or two sessions the by-the-book XP said PC's should be levelling. A dungeon crawl adventure I ran that I (and my players) thought was challenging and fun was almost two levels worth of XP for just two sessions of adventuring. I hated for things to level up that fast, and so did my players. Getting nifty new powers is cool, but you are barely learning to use your older ones if you're levelling after almost every new adventure. Since higher level D&D is, frankly, much harder to run (when PC's have abilities that can sidestep entire encounters and puzzles with one spell), savoring the time at the lower levels before the game becomes more of a headache to run is also a DM's pleasure. Then I said Forget It. I moved to strictly story-based experience. In a typical game, a character recieves 250 x Current Character Level. A character will level every 4 sessions. If they spend XP for spells or magic items, then slower, for excellent roleplaying/creative thinking/other commendable acts I'll award an extra 50 x character level XP. The game progresses a little slower, but my players have enjoyed it. The game isn't about PC's trying to get into as many fights as possible to rack up as much experience as possible, or trying to take on big things because they'll know they can get the big XP, it has made it more about roleplaying and less about the metagame aspect of getting as much XP as possible. As for when I actually award it? I try to at the end of a session, but the complexities of the CR/APL system were so complicated that I'd have to spend significant time after the module calculating experience, then give it out at the beginning of the next session (or email/call players and tell them). I'm sure some of you will think it's not that complicated, but how quickly could you do experience for an encounter like: 3 7th Level PC, 2 6th Level PC's & 3 5th Level PC's vs. 4 Ogre Barbarian 1's, 20 Orc Warrior 1's, 4 Orc Fighter 1's, 1 Orc Fighter 6/Blackguard 1, 2 Half-Orc Monk 4's, and 1 Human Cleric 9 (a typical climactic encounter of an adventure). In other words, the PC's against a cult leader, his bodyguard, a pair of monastic acolytes, and a small detachment of guards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you award XP?
Top