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How do you award XP?
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<blockquote data-quote="Haltherrion" data-source="post: 5134728" data-attributes="member: 18253"><p>Kind have been pondering that very point myself after I created the poll. I guess the reason to offer the experience is two-fold:</p><p></p><ol> <li data-xf-list-type="ol">It gives the players a better idea where they stand with respect to a level advancement. You can certainly make a case that they shouldn't really know but it is one of those meta things players do care about so why not share.</li> <li data-xf-list-type="ol">The session award allows/forces us to assess that session against a nominal award that is set by the expect sessions-per-level progression.</li> </ol><p>I guess put another way (for us), while we generally do have a <em>sessions per level </em>target (typically set by the ref but socialized with the players), if the players persistently perform above expectations, they could for a time or even indefinitely achieve a higher level advancement than had been planned.</p><p> </p><p>Our methods are pretty simple, if we assume X sessions per level and you need Y XP to attain that level, then for that level your nominal XP award is Y/X and if you play exceptionally well you get better than Y/X, poorly and you get less than Y/X, about normal and you get Y/X. The ref typically proposes a rating (you do well, normal, below normal), the players agree or make a case for a different assessment and the XP is finalized for the session.</p><p> </p><p>There generally isn't a whole lot of discussion. Usually the players agree with the ref; sometimes they don't but the ref will almost always say, "yeah, you are right" when they present their case and off we go.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5134728, member: 18253"] Kind have been pondering that very point myself after I created the poll. I guess the reason to offer the experience is two-fold: [LIST=1] [*]It gives the players a better idea where they stand with respect to a level advancement. You can certainly make a case that they shouldn't really know but it is one of those meta things players do care about so why not share. [*]The session award allows/forces us to assess that session against a nominal award that is set by the expect sessions-per-level progression. [/LIST]I guess put another way (for us), while we generally do have a [I]sessions per level [/I]target (typically set by the ref but socialized with the players), if the players persistently perform above expectations, they could for a time or even indefinitely achieve a higher level advancement than had been planned. Our methods are pretty simple, if we assume X sessions per level and you need Y XP to attain that level, then for that level your nominal XP award is Y/X and if you play exceptionally well you get better than Y/X, poorly and you get less than Y/X, about normal and you get Y/X. The ref typically proposes a rating (you do well, normal, below normal), the players agree or make a case for a different assessment and the XP is finalized for the session. There generally isn't a whole lot of discussion. Usually the players agree with the ref; sometimes they don't but the ref will almost always say, "yeah, you are right" when they present their case and off we go. [/QUOTE]
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