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<blockquote data-quote="EarthsShadow" data-source="post: 640333" data-attributes="member: 3531"><p>I don't use the standard CR system at all, I use one I got from someone else along time back and a lot of it is based on individual effort and how much the person wants to put into his character, and how much the character does towards the story and character goals. </p><p></p><p>I also give xp for players that write character journals from the characters viewpoint, the amount dependant on how much effort the player puts into it.</p><p></p><p>And I give minor bonuses for each natural 20 or 1 they roll. I keep track of this and of course give this to them in their total, so they don't really know that I do this, but sometimes those that happen to 'learn' from either a great hit or a critical 'miss' tend to get slightly more xp than those that don't. </p><p></p><p>I do give bonus xp depending on how challenging the encounter is to them, but not using the CR. Basically, if its really easy, then they don't get a bonus. If its really challenging and they survive and defeat the opposition, then they get a bonus.</p><p></p><p>Basically, the more the player puts into his/her character, the more they end up with in the end, and the more they advance. For players that don't put the effort, it shows after a few gaming sessions.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 640333, member: 3531"] I don't use the standard CR system at all, I use one I got from someone else along time back and a lot of it is based on individual effort and how much the person wants to put into his character, and how much the character does towards the story and character goals. I also give xp for players that write character journals from the characters viewpoint, the amount dependant on how much effort the player puts into it. And I give minor bonuses for each natural 20 or 1 they roll. I keep track of this and of course give this to them in their total, so they don't really know that I do this, but sometimes those that happen to 'learn' from either a great hit or a critical 'miss' tend to get slightly more xp than those that don't. I do give bonus xp depending on how challenging the encounter is to them, but not using the CR. Basically, if its really easy, then they don't get a bonus. If its really challenging and they survive and defeat the opposition, then they get a bonus. Basically, the more the player puts into his/her character, the more they end up with in the end, and the more they advance. For players that don't put the effort, it shows after a few gaming sessions. [/QUOTE]
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