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<blockquote data-quote="Fenes 2" data-source="post: 643858" data-attributes="member: 6166"><p>As far as I am concerned, the player is as free to build an item as he is to choose a feat - anything I consider unbalanced or inappropriate will be banned anyway. I just want item creation to be more than a "crunch the numbers, spend the money, pass the time" method done in "downtime" between game sessions. I want it to be a process which is in itself memorable. IMHO, a magic item should have a history, and adding exotic materials gives even a new item a bit of history.</p><p></p><p>The everbrigt mithril full plate for example our paladin wears was built as a masterwork full plate with mithril a dwarven smith recovered with the party from the drider-infested ruins of his old clan's outpost after hey had helped him getting over his decade-long, alcoolism-inducing shame at surviving the massacre that killed his clan. It became everbrigt due to divine intervention in a pitched battle with a demon in an evil temple when the dying blow of the demon covered both the paladin and her fiancée with deadly acid, and the paladin, who did save her fiancée, and did not care about her own death, was saved by the acid resistance 5 it brought.</p><p></p><p>If the paladin just had saved up some money and commissioned the armor it would much less "magical" and impressive, imho. A Magic Staff a wizard had to get the heart of an elder fire elemental for (which is in itself very difficult because fire elementals have no hearts as a rule...) is more stylish and has more flavour than a magic staff a wizard built by spending X gold and y days in his lab.</p><p></p><p>It is not about preventing or discouraging players from making items (no more than normal, at least, since I am not a fan of campaigns whith many magic items) as it is about enriching the processof making items and adding flavour to the items (and giving plot hooks - that magic staff may turn out to be instrumental in a plot in the city of brass later in the campaign due to its connection to the elder fire elemental mentioned...).</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 643858, member: 6166"] As far as I am concerned, the player is as free to build an item as he is to choose a feat - anything I consider unbalanced or inappropriate will be banned anyway. I just want item creation to be more than a "crunch the numbers, spend the money, pass the time" method done in "downtime" between game sessions. I want it to be a process which is in itself memorable. IMHO, a magic item should have a history, and adding exotic materials gives even a new item a bit of history. The everbrigt mithril full plate for example our paladin wears was built as a masterwork full plate with mithril a dwarven smith recovered with the party from the drider-infested ruins of his old clan's outpost after hey had helped him getting over his decade-long, alcoolism-inducing shame at surviving the massacre that killed his clan. It became everbrigt due to divine intervention in a pitched battle with a demon in an evil temple when the dying blow of the demon covered both the paladin and her fiancée with deadly acid, and the paladin, who did save her fiancée, and did not care about her own death, was saved by the acid resistance 5 it brought. If the paladin just had saved up some money and commissioned the armor it would much less "magical" and impressive, imho. A Magic Staff a wizard had to get the heart of an elder fire elemental for (which is in itself very difficult because fire elementals have no hearts as a rule...) is more stylish and has more flavour than a magic staff a wizard built by spending X gold and y days in his lab. It is not about preventing or discouraging players from making items (no more than normal, at least, since I am not a fan of campaigns whith many magic items) as it is about enriching the processof making items and adding flavour to the items (and giving plot hooks - that magic staff may turn out to be instrumental in a plot in the city of brass later in the campaign due to its connection to the elder fire elemental mentioned...). [/QUOTE]
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