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How Do You Award XP?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 8121234" data-attributes="member: 32740"><p>And that variation in xp requirements by class effectively pegs the edition as 2nd or earlier. You need to have an appreciation for how the game was intended to be played at that time. It's not <em>just</em> a matter of plugging or unplugging one xp award system for another as if they ARE interchangeable. 1E and 2E gave out xp for two things - killing things, and successfully getting gold and other treasure back home securely. Why? Because the game was supposed to be like Conan the Barbarian who would... KILL things and end up with piles of gold which he then would gleefully but recklessly spend on ale and whores. And then go look for more things to kill. These were not game rule systems intended to tell complicated stories with drama, pathos, and emotional complexity. These were systems intended to "tell stories" of a continued cycle of gleeful, righteous slaughter and then wasting all your cash in celebration. Whatever you give out rewards for, you naturally prompt players to do more of.</p><p></p><p>If you were to stick faithfully to the xp award formulas for those "OSR" editions then PC's mostly <em>should </em>advance just as fast as they would in 3E, and probably just as fast as they would in 5E using milestones. If sticking to the old school reward formulae <em>while seeking to get old school gameplay</em> does NOT result in similarly steady gains in level, you're almost certainly doing it wrong somewhere. If you're going to use an "OSR" adventure but expect NON-OSR gameplay then you should be handing out xp rewards for the things you want to encourage from the players and their PC's. If what you want from players/PC's ISN'T just murder and looting then give xp for the things you DO want them to do.</p><p></p><p>And regardless of what xp award system you use - but ESPECIALLY if it's an OSR set of rules - then you should be adjusting that system and the resulting awards to what YOU <strong>want</strong> them to be as DM, not simply what "The Rules" say.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 8121234, member: 32740"] And that variation in xp requirements by class effectively pegs the edition as 2nd or earlier. You need to have an appreciation for how the game was intended to be played at that time. It's not [I]just[/I] a matter of plugging or unplugging one xp award system for another as if they ARE interchangeable. 1E and 2E gave out xp for two things - killing things, and successfully getting gold and other treasure back home securely. Why? Because the game was supposed to be like Conan the Barbarian who would... KILL things and end up with piles of gold which he then would gleefully but recklessly spend on ale and whores. And then go look for more things to kill. These were not game rule systems intended to tell complicated stories with drama, pathos, and emotional complexity. These were systems intended to "tell stories" of a continued cycle of gleeful, righteous slaughter and then wasting all your cash in celebration. Whatever you give out rewards for, you naturally prompt players to do more of. If you were to stick faithfully to the xp award formulas for those "OSR" editions then PC's mostly [I]should [/I]advance just as fast as they would in 3E, and probably just as fast as they would in 5E using milestones. If sticking to the old school reward formulae [I]while seeking to get old school gameplay[/I] does NOT result in similarly steady gains in level, you're almost certainly doing it wrong somewhere. If you're going to use an "OSR" adventure but expect NON-OSR gameplay then you should be handing out xp rewards for the things you want to encourage from the players and their PC's. If what you want from players/PC's ISN'T just murder and looting then give xp for the things you DO want them to do. And regardless of what xp award system you use - but ESPECIALLY if it's an OSR set of rules - then you should be adjusting that system and the resulting awards to what YOU [B]want[/B] them to be as DM, not simply what "The Rules" say. [/QUOTE]
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