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How Do You Award XP?
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<blockquote data-quote="Musing Mage" data-source="post: 8121559" data-attributes="member: 7025552"><p>For 1st Ed, I award xp at the end of each adventure, however many sessions that takes. I track the monster XP as we go and keep a running tally for the group. If some characters handle monsters on their own and others are absent, I'll divide that xp up for those players, but either way nothing gets awarded until the adventure is done and the characters are ready for downtime. (I also track the passage of time and 'bank' the days. As per the DMG, real time away from the table = in game time passed, but since that's not always practical mid-adventure, I just bank it all and apply it when the scenario is finished)</p><p></p><p>Once we're at that stage the players then go about dividing the loot and rewards - at which point I can add their treasure totals to the monster totals, and 'story' awards which I occasionally use as well.</p><p></p><p>After that we fast forward the banked days, and the players can use that time span for training etc. After that's resolve the game picks up from there and off we go.</p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8121559, member: 7025552"] For 1st Ed, I award xp at the end of each adventure, however many sessions that takes. I track the monster XP as we go and keep a running tally for the group. If some characters handle monsters on their own and others are absent, I'll divide that xp up for those players, but either way nothing gets awarded until the adventure is done and the characters are ready for downtime. (I also track the passage of time and 'bank' the days. As per the DMG, real time away from the table = in game time passed, but since that's not always practical mid-adventure, I just bank it all and apply it when the scenario is finished) Once we're at that stage the players then go about dividing the loot and rewards - at which point I can add their treasure totals to the monster totals, and 'story' awards which I occasionally use as well. After that we fast forward the banked days, and the players can use that time span for training etc. After that's resolve the game picks up from there and off we go. [/QUOTE]
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