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How Do You Award XP?
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<blockquote data-quote="Baron Opal II" data-source="post: 8121758" data-attributes="member: 6794067"><p>I wouldn't award any xp. None of the awardable conditions have been achieved.</p><p></p><p>OSR xp (at least AD&D) tends to come in bursts, with loot xp greatly outweighing combat xp. Obviously, there is some flexibility- if you are able to gain a noble's favor without combat or loot that can be judged to be worth 5,000 gp in good and services. Thus, it's 5,000 xp.</p><p></p><p>Part of the point of xp for loot is that it abstracts the other activities the characters do beyond combat. Wizards have to pick appropriate spells, clerics banish evil, thieves sneak and scout. If they do so creatively and expertly, they are able to gain more loot with less danger. This allows for more hazardous adventures with respectively larger payouts.</p><p></p><p>This is also how players are able to choose the amount of risk their characters are willing to take. Greater risks offer greater rewards.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8121758, member: 6794067"] I wouldn't award any xp. None of the awardable conditions have been achieved. OSR xp (at least AD&D) tends to come in bursts, with loot xp greatly outweighing combat xp. Obviously, there is some flexibility- if you are able to gain a noble's favor without combat or loot that can be judged to be worth 5,000 gp in good and services. Thus, it's 5,000 xp. Part of the point of xp for loot is that it abstracts the other activities the characters do beyond combat. Wizards have to pick appropriate spells, clerics banish evil, thieves sneak and scout. If they do so creatively and expertly, they are able to gain more loot with less danger. This allows for more hazardous adventures with respectively larger payouts. This is also how players are able to choose the amount of risk their characters are willing to take. Greater risks offer greater rewards. [/QUOTE]
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