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General Tabletop Discussion
Character Builds & Optimization
How do you build your campaign worlds?
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<blockquote data-quote="BSF" data-source="post: 1151750" data-attributes="member: 13098"><p>Heh, some good reading here. Too bad I am at work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I'll mine this one for ideas later though!</p><p></p><p>My most recent attempts to design a game world are still somewhat haphazard. One thing I started with was trying to figure out why my world is different. </p><p></p><p>So, I created new gods. Then I took some of the races and replaced/modified them a bit. Then I designed a PrC or two that are specific to my new gods. Then I started thinking about the map. I started that big. I think the initial area I mapped out was roughly 800 x 1000 miles. Enough so that the players could easily see that they couldn't explore all of it and that journeys to some of the far off areas would take a little while. Then I kept bringing in new aspects as I needed them.</p><p></p><p>As far as the campaign went, I started with a brief concept and ran with it. So long as I am a few steps ahead of the players, I don't get into trouble. I just keep my mind working on story seeds and dangle the bait out there for the players. When they see something they like, I flesh it out.</p><p></p><p>For my next campaign, I am starting with a very firm concept of where the characters are. I want a firm baseline and it isn't a very glamorous starting point. I want to offer more than just gold, gems, and fancy toys for treasure. I want to offer political favor, influence, land, all sorts of things as treasure.</p></blockquote><p></p>
[QUOTE="BSF, post: 1151750, member: 13098"] Heh, some good reading here. Too bad I am at work. :( I'll mine this one for ideas later though! My most recent attempts to design a game world are still somewhat haphazard. One thing I started with was trying to figure out why my world is different. So, I created new gods. Then I took some of the races and replaced/modified them a bit. Then I designed a PrC or two that are specific to my new gods. Then I started thinking about the map. I started that big. I think the initial area I mapped out was roughly 800 x 1000 miles. Enough so that the players could easily see that they couldn't explore all of it and that journeys to some of the far off areas would take a little while. Then I kept bringing in new aspects as I needed them. As far as the campaign went, I started with a brief concept and ran with it. So long as I am a few steps ahead of the players, I don't get into trouble. I just keep my mind working on story seeds and dangle the bait out there for the players. When they see something they like, I flesh it out. For my next campaign, I am starting with a very firm concept of where the characters are. I want a firm baseline and it isn't a very glamorous starting point. I want to offer more than just gold, gems, and fancy toys for treasure. I want to offer political favor, influence, land, all sorts of things as treasure. [/QUOTE]
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How do you build your campaign worlds?
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