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Character Builds & Optimization
How do you build your campaign worlds?
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<blockquote data-quote="KARNOK" data-source="post: 1151889" data-attributes="member: 13552"><p>It all depends on your players. If they like to be led by the nose like mine do then there is no reason to come up with any material outside of the adventure you plan to do. You can always go with a generic pantheon based on alignments until you come up with something you like. Now if your players really like to poke and prod at the world and roam about with teleportation and such, then you have to go through all the trouble of designing the world from big points to little points. Again depending on what the players like to do you may be able to get by just by having the basic kingdoms and lands laid out with generic themes to them as you usually only need detail in the areas directly relating to the story. Final word, players don't really care about the details outside of whats going on as long you lead them to believe that there ARE things going on. Once its assumed that the world is alive with all kinds of things to do, they usually just go with the story. You can develope things as you go.</p></blockquote><p></p>
[QUOTE="KARNOK, post: 1151889, member: 13552"] It all depends on your players. If they like to be led by the nose like mine do then there is no reason to come up with any material outside of the adventure you plan to do. You can always go with a generic pantheon based on alignments until you come up with something you like. Now if your players really like to poke and prod at the world and roam about with teleportation and such, then you have to go through all the trouble of designing the world from big points to little points. Again depending on what the players like to do you may be able to get by just by having the basic kingdoms and lands laid out with generic themes to them as you usually only need detail in the areas directly relating to the story. Final word, players don't really care about the details outside of whats going on as long you lead them to believe that there ARE things going on. Once its assumed that the world is alive with all kinds of things to do, they usually just go with the story. You can develope things as you go. [/QUOTE]
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How do you build your campaign worlds?
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