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General Tabletop Discussion
Character Builds & Optimization
How do you Build your Character?
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<blockquote data-quote="Hussar" data-source="post: 4838493" data-attributes="member: 22779"><p>Ok, first off, I'm not talking about the mechanics side of things. There are people who do that WAYYY better than me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm talking about where do you start when you want to make a new character? The reason I ask is I'm currently playing a Gnome Binder in a 3.5 game and it's taken me a heck of a long time for this guy to develop any personality. It took me a while to figure out why that was and here's the thing. This is one of the first characters I ever made from a mechanics first perspective. </p><p></p><p>Usually when I make a character, I try to envisage a personality. What's he like, what does he want, goals, enemies? That sort of thing. Once I have a fairly decent picture in my mind of what this guy is like, then I go and start picking class and whatnot. My last character, a priest of St. Cuthbert who wanted to burn all the sinners started exactly this way. I had his personality hooks first and then his class.</p><p></p><p>So how do you do it? How do you breathe life into your characters. My poor gnome didn't have much of a personality until he failed his first binder check. Now, almost all his personality comes from failing binder checks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Loads of fun. But, man, it took a long time. And, if he makes all his checks, he's back to being really boring again. :'(</p><p></p><p>What do you think is the best way to build a character?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4838493, member: 22779"] Ok, first off, I'm not talking about the mechanics side of things. There are people who do that WAYYY better than me. :) I'm talking about where do you start when you want to make a new character? The reason I ask is I'm currently playing a Gnome Binder in a 3.5 game and it's taken me a heck of a long time for this guy to develop any personality. It took me a while to figure out why that was and here's the thing. This is one of the first characters I ever made from a mechanics first perspective. Usually when I make a character, I try to envisage a personality. What's he like, what does he want, goals, enemies? That sort of thing. Once I have a fairly decent picture in my mind of what this guy is like, then I go and start picking class and whatnot. My last character, a priest of St. Cuthbert who wanted to burn all the sinners started exactly this way. I had his personality hooks first and then his class. So how do you do it? How do you breathe life into your characters. My poor gnome didn't have much of a personality until he failed his first binder check. Now, almost all his personality comes from failing binder checks. :) Loads of fun. But, man, it took a long time. And, if he makes all his checks, he's back to being really boring again. :'( What do you think is the best way to build a character? [/QUOTE]
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