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General Tabletop Discussion
Character Builds & Optimization
How do you Build your Character?
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<blockquote data-quote="Marius Delphus" data-source="post: 4839309" data-attributes="member: 447"><p>What's the <em>best</em> way to build a character? Getting to "know" the character before play starts (ideally, days before)... whether you start with a race and class combination, a set of attribute scores, a picture of a celebrity you envision playing the character, or whatever (indeed, many good suggestions appear above), I don't think it really matters: if you can suss out the character's personality before you get to rolling any dice (or at least, any more dice than character creation demands, depending on the game/edition you're playing), that's the best place to be, really.</p><p></p><p>How do I, personally, usually <em>end up</em> building a character? Get the sheet filled in first, start playing, worry about personality later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That isn't to say I haven't had some fun "interpreting" (and watching other players "interpret") what's on the sheet. Quite the contrary: many memorable characters over the years have developed in just this way. Some because of failed rolls, like the OP's, others because of player interaction, still others because an idea "strikes" at the right moment.</p><p></p><p>Some of these are mine and some not, but the paranoid ninja, the French gnome sorcerer, the not-at-all-famous "famous" bard, the splendidly insane wild mage, the druid seeking divine ascension, the dwarf fighter/cleric trying to rebuild a clan, the bitter paladin, the never-serious elf archer who'd already lived too long, the firbolg runt, "Egg-Feet" or just "Egg" the wemic, the samurai with the (comedy-style) split personality, the kindly old healer with the sleep needles... all and more developed during play.</p><p></p><p>So I guess what I'm trying to say is that some characters "click," some don't. But I find the more I can <em>imagine</em> the character (as opposed to just <em>playing</em> the character), the better the chance I'll like what I end up with.</p><p></p><p>YMMV. HTH. HAND.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 4839309, member: 447"] What's the [I]best[/I] way to build a character? Getting to "know" the character before play starts (ideally, days before)... whether you start with a race and class combination, a set of attribute scores, a picture of a celebrity you envision playing the character, or whatever (indeed, many good suggestions appear above), I don't think it really matters: if you can suss out the character's personality before you get to rolling any dice (or at least, any more dice than character creation demands, depending on the game/edition you're playing), that's the best place to be, really. How do I, personally, usually [I]end up[/I] building a character? Get the sheet filled in first, start playing, worry about personality later. :) That isn't to say I haven't had some fun "interpreting" (and watching other players "interpret") what's on the sheet. Quite the contrary: many memorable characters over the years have developed in just this way. Some because of failed rolls, like the OP's, others because of player interaction, still others because an idea "strikes" at the right moment. Some of these are mine and some not, but the paranoid ninja, the French gnome sorcerer, the not-at-all-famous "famous" bard, the splendidly insane wild mage, the druid seeking divine ascension, the dwarf fighter/cleric trying to rebuild a clan, the bitter paladin, the never-serious elf archer who'd already lived too long, the firbolg runt, "Egg-Feet" or just "Egg" the wemic, the samurai with the (comedy-style) split personality, the kindly old healer with the sleep needles... all and more developed during play. So I guess what I'm trying to say is that some characters "click," some don't. But I find the more I can [I]imagine[/I] the character (as opposed to just [I]playing[/I] the character), the better the chance I'll like what I end up with. YMMV. HTH. HAND. [/QUOTE]
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