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General Tabletop Discussion
Character Builds & Optimization
How do you Build your Character?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4839435" data-attributes="member: 19675"><p>Personally, I try to keep an open mind about PC design and keep looking for inspiration everywhere- I've started with concepts, filling a party void, a rules wrinkles or a cool spell/piece of equipment/etc. to try out, a line from a song, a piece of art...</p><p></p><p>IMHO, there is no "best way" to start a given PC design.</p><p></p><p>However, once I have an initial concept and design, I try to make sure all subsequent character developments are true to the PC's nature.</p><p></p><p>This in no way means I don't design combat monsters, because I have. Several, even. They're not clones of each other, though. Bear, a 2Ed PC, had maxed out physical stats, and no mental stat above a 6 (which is what I asked my DM for). He was a gentle giant, and childlike in many ways. Unless directed to fight or directly provoked, he wouldn't fight. OTOH, Bloodwulf was an amoral sociopathic killing machine- the trick with him was <em>to prevent</em> him from fighting.</p><p></p><p></p><p></p><p>I've never been able to get a <em>whole group</em> to come up with unified backgrounds (player or DM), but as a player, I have been able to convince one or 2 players to come up with linked PC ideas. Sometimes it was buddies- a Giant Dwarf (5'6") and a Dwarf Giant (6'5"), unified in being outcasts from their respective societies, for example (D&D); another time it was identical twin sisters who were both warrior mages (GURPS).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4839435, member: 19675"] Personally, I try to keep an open mind about PC design and keep looking for inspiration everywhere- I've started with concepts, filling a party void, a rules wrinkles or a cool spell/piece of equipment/etc. to try out, a line from a song, a piece of art... IMHO, there is no "best way" to start a given PC design. However, once I have an initial concept and design, I try to make sure all subsequent character developments are true to the PC's nature. This in no way means I don't design combat monsters, because I have. Several, even. They're not clones of each other, though. Bear, a 2Ed PC, had maxed out physical stats, and no mental stat above a 6 (which is what I asked my DM for). He was a gentle giant, and childlike in many ways. Unless directed to fight or directly provoked, he wouldn't fight. OTOH, Bloodwulf was an amoral sociopathic killing machine- the trick with him was [I]to prevent[/I] him from fighting. I've never been able to get a [I]whole group[/I] to come up with unified backgrounds (player or DM), but as a player, I have been able to convince one or 2 players to come up with linked PC ideas. Sometimes it was buddies- a Giant Dwarf (5'6") and a Dwarf Giant (6'5"), unified in being outcasts from their respective societies, for example (D&D); another time it was identical twin sisters who were both warrior mages (GURPS). [/QUOTE]
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