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General Tabletop Discussion
Character Builds & Optimization
How do you Build your Character?
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<blockquote data-quote="Mallus" data-source="post: 4840274" data-attributes="member: 3887"><p>I usually start with a name or a brief description that I find entertaining, which inspires me to keep creating the character, almost like an ad pitch made to myself. For example:</p><p></p><p>Cro-Magnum, caveman P.I. He was thawed from a block of ice and now he protects the City of Angels.</p><p></p><p>Cloud Strike is a mystical martial artist trained by the Masters of Zu Mountain. The Master of Zu Mountain are die-hard Communists. </p><p></p><p>Nehru Chomsky O'Toole, left-wing space politician. After collaborating with another player, he became a space diplomat, and was more Bertie Wooster than Jawaharlal Nehru. </p><p></p><p>He's the Mexican God of Egyptian Wrestling. His distant relatives from the 41st century are time-traveling practical jokers. </p><p></p><p>He's a cross between Dr. Richard Feynman and Dr. Strange. He has a talisman called The Eye of Heisenberg. </p><p></p><p>He's a Dragonborn paladin that marks opponents in combat with his semen. He's like a reptilian Don Quixote (in play, he turned out to be more more like a reptilian Peter Pan, or so my friend who's reading the J.M. Barrie original to his son says). </p><p></p><p>Next I add details, trying to forge the initial concept into a workable character. I find most of my characters pretty much write themselves. I try to keep things loose, too. I like my characters to evolve as they're played, to 'discover' them as we go along. An elaborate backstory or overly-rigid initial concept would just mean I'd contradict myself somewhere down the line.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4840274, member: 3887"] I usually start with a name or a brief description that I find entertaining, which inspires me to keep creating the character, almost like an ad pitch made to myself. For example: Cro-Magnum, caveman P.I. He was thawed from a block of ice and now he protects the City of Angels. Cloud Strike is a mystical martial artist trained by the Masters of Zu Mountain. The Master of Zu Mountain are die-hard Communists. Nehru Chomsky O'Toole, left-wing space politician. After collaborating with another player, he became a space diplomat, and was more Bertie Wooster than Jawaharlal Nehru. He's the Mexican God of Egyptian Wrestling. His distant relatives from the 41st century are time-traveling practical jokers. He's a cross between Dr. Richard Feynman and Dr. Strange. He has a talisman called The Eye of Heisenberg. He's a Dragonborn paladin that marks opponents in combat with his semen. He's like a reptilian Don Quixote (in play, he turned out to be more more like a reptilian Peter Pan, or so my friend who's reading the J.M. Barrie original to his son says). Next I add details, trying to forge the initial concept into a workable character. I find most of my characters pretty much write themselves. I try to keep things loose, too. I like my characters to evolve as they're played, to 'discover' them as we go along. An elaborate backstory or overly-rigid initial concept would just mean I'd contradict myself somewhere down the line. [/QUOTE]
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