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How do you Build your Character?
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<blockquote data-quote="outsider" data-source="post: 4841442" data-attributes="member: 54690"><p>I'm typically create my characters mechanics first. Basically, I find an interesting mechanic to base my character around. Then, I picture what that mechanic looks like in character. Usually I'll come up with a couple of ways that it could look, and pick the one I like most. Then I ask myself what sort of person would do that sort of thing, and why they would do it. I keep working backwards from there, figuring out how they obtained that ability, what they were like before they had it, etc.</p><p></p><p>I pick only a couple major personality traits before I start playing. Sometimes I find a personality isn't as fun in play as it is on paper, so I don't want to get too tied down with personality quirks and backgrounds, allowing me to change things up to make it more fun if neccessary. Normally I wouldn't have a fully fleshed out background until 5 or so sessions into the game, when I'm comfortable with the character.</p><p></p><p>I know very little about the Binder class, but from what I gather, there's a "forbidden knowledge" feel to it. Curiousity is a big trait for gnomes, so I'd work from that angle. This gnome is somebody that is intensely curious, curious enough to defy the dictates of the clerics in pursuit of knowledge. Perhaps he has become resentful of them and even the gods themselves for hiding this knowledge from mortals. Does he believe(perhaps mistakenly, perhaps not) that he can use this power for good without being corrupted? Given that he's basically defying the gods on a day to day basis, one of his main traits should be a disrespect(maybe even contempt?) for authority.</p><p></p><p>Anyways, that's about how I'd do it. Normally I'd pick something much more specific than race and class to start from, but I know nothing about the binder other than a blurb on it from Wikipedia.</p></blockquote><p></p>
[QUOTE="outsider, post: 4841442, member: 54690"] I'm typically create my characters mechanics first. Basically, I find an interesting mechanic to base my character around. Then, I picture what that mechanic looks like in character. Usually I'll come up with a couple of ways that it could look, and pick the one I like most. Then I ask myself what sort of person would do that sort of thing, and why they would do it. I keep working backwards from there, figuring out how they obtained that ability, what they were like before they had it, etc. I pick only a couple major personality traits before I start playing. Sometimes I find a personality isn't as fun in play as it is on paper, so I don't want to get too tied down with personality quirks and backgrounds, allowing me to change things up to make it more fun if neccessary. Normally I wouldn't have a fully fleshed out background until 5 or so sessions into the game, when I'm comfortable with the character. I know very little about the Binder class, but from what I gather, there's a "forbidden knowledge" feel to it. Curiousity is a big trait for gnomes, so I'd work from that angle. This gnome is somebody that is intensely curious, curious enough to defy the dictates of the clerics in pursuit of knowledge. Perhaps he has become resentful of them and even the gods themselves for hiding this knowledge from mortals. Does he believe(perhaps mistakenly, perhaps not) that he can use this power for good without being corrupted? Given that he's basically defying the gods on a day to day basis, one of his main traits should be a disrespect(maybe even contempt?) for authority. Anyways, that's about how I'd do it. Normally I'd pick something much more specific than race and class to start from, but I know nothing about the binder other than a blurb on it from Wikipedia. [/QUOTE]
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