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General Tabletop Discussion
Character Builds & Optimization
How do you Build your Character?
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<blockquote data-quote="JediSoth" data-source="post: 4841843" data-attributes="member: 13882"><p>Ideally, before I make a character, I get some sort of campaign background information. I don't need a whole meta-plot, but knowing what kind of campaign it will be is helpful (i.e. dungeon crawl, wilderness exploration, nautical, urban, etc.).</p><p></p><p>Then I think about what kind of character I'd like to make and what kinds of characters the other people in the group are likely to make (with my group, there are certain archetypes certain people are likely to create over and over again). I only think in general terms at this point about classes, though race does get considered at this point.</p><p></p><p>Usually, I'll write up a background for my character at this point. After that's done, I'll choose a class based on what best fits my character concept and background. I build the class based on what skills and talents I think my character should have based on those factors (not neccessarily on what will give me the most bang for the buck). I rarely plan a character out for more than a couple of levels at a time; most campaigns I play in are fluid enough that what I thought was a good path at level 1 doesn't seem so good at level 6.</p><p></p><p>This can backfire, of course. I was very dismayed when I created a character for a "nautical" campaign only to have him and the rest of the party stranded on an island one the first session and remain there until the campaign petered out 4 levels later making all of my nautical optimizations (back in the early days of 3.0 using 3PP supplements) useless his entire career.</p><p></p><p>Sometimes, what I think is a cool character will eventually prove to not work out (like a human-hating halfing druid defender of the forest--after 4 sessions or so of playing his angst, I realized that there was no logical reason why he would continue adventuring with this bad of tall misfits and their materialistic, destructive tendancies).</p><p></p><p>Still, it works well for me.</p></blockquote><p></p>
[QUOTE="JediSoth, post: 4841843, member: 13882"] Ideally, before I make a character, I get some sort of campaign background information. I don't need a whole meta-plot, but knowing what kind of campaign it will be is helpful (i.e. dungeon crawl, wilderness exploration, nautical, urban, etc.). Then I think about what kind of character I'd like to make and what kinds of characters the other people in the group are likely to make (with my group, there are certain archetypes certain people are likely to create over and over again). I only think in general terms at this point about classes, though race does get considered at this point. Usually, I'll write up a background for my character at this point. After that's done, I'll choose a class based on what best fits my character concept and background. I build the class based on what skills and talents I think my character should have based on those factors (not neccessarily on what will give me the most bang for the buck). I rarely plan a character out for more than a couple of levels at a time; most campaigns I play in are fluid enough that what I thought was a good path at level 1 doesn't seem so good at level 6. This can backfire, of course. I was very dismayed when I created a character for a "nautical" campaign only to have him and the rest of the party stranded on an island one the first session and remain there until the campaign petered out 4 levels later making all of my nautical optimizations (back in the early days of 3.0 using 3PP supplements) useless his entire career. Sometimes, what I think is a cool character will eventually prove to not work out (like a human-hating halfing druid defender of the forest--after 4 sessions or so of playing his angst, I realized that there was no logical reason why he would continue adventuring with this bad of tall misfits and their materialistic, destructive tendancies). Still, it works well for me. [/QUOTE]
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