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General Tabletop Discussion
Character Builds & Optimization
How do you Build your Character?
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<blockquote data-quote="MichaelK" data-source="post: 4843580" data-attributes="member: 60635"><p>I come up with a few vague details to start with. Maybe, I'd like to play an Elf or the group doesn't have a fighter.</p><p></p><p>From that I try to come up with a picture in my head of what they might look like. At about this point I tend to decide whether they're male or female, what race they are, etc. </p><p></p><p>Then I imagine a random scene, for example it's late night at a tavern and a rowdy drinker tries to pick a fight with this character I'm imagining. I decide what the character's reaction would be. Would they try to trick them, buy them a drink, fight them, cast a spell? I go into more detail, playing it like a movie in my mind's eye, imagining exactly what it would be like.</p><p></p><p>Then I imagine a different scene and do it all over again, trying to keep it consistent.</p><p></p><p>As I progress through the scenes I might move away a bit from my original ideas but that's okay. As long as by the end I have a reasonably coherent image in my head of the character's personality, abilities and powers.</p><p></p><p>Then I try to fit it into whatever gaming system we're using. If the character is too low a level to be as powerful as I was imagining I try to create a younger version of the character who will one day grow into the person I was imagining (I don't stick to this though, it's not graven in stone. Based on the events in game they may develop quite differently).</p><p></p><p>This usually isn't too hard as when I was first developing the character I keep the system in mind and try to make something that will fit with the rules we're using.</p><p></p><p></p><p></p><p>That's not too difficult. Just look at the sheet and ask questions.</p><p></p><p>Why does he have a high spellcraft? Did he spend hours reading books on magic at his mentor's library? Was he trained by an imp tempting him into dark sorceries, etc, etc.</p><p></p><p>By the time you've done that for everything on the character sheet you should have a good idea of what they're like.</p></blockquote><p></p>
[QUOTE="MichaelK, post: 4843580, member: 60635"] I come up with a few vague details to start with. Maybe, I'd like to play an Elf or the group doesn't have a fighter. From that I try to come up with a picture in my head of what they might look like. At about this point I tend to decide whether they're male or female, what race they are, etc. Then I imagine a random scene, for example it's late night at a tavern and a rowdy drinker tries to pick a fight with this character I'm imagining. I decide what the character's reaction would be. Would they try to trick them, buy them a drink, fight them, cast a spell? I go into more detail, playing it like a movie in my mind's eye, imagining exactly what it would be like. Then I imagine a different scene and do it all over again, trying to keep it consistent. As I progress through the scenes I might move away a bit from my original ideas but that's okay. As long as by the end I have a reasonably coherent image in my head of the character's personality, abilities and powers. Then I try to fit it into whatever gaming system we're using. If the character is too low a level to be as powerful as I was imagining I try to create a younger version of the character who will one day grow into the person I was imagining (I don't stick to this though, it's not graven in stone. Based on the events in game they may develop quite differently). This usually isn't too hard as when I was first developing the character I keep the system in mind and try to make something that will fit with the rules we're using. That's not too difficult. Just look at the sheet and ask questions. Why does he have a high spellcraft? Did he spend hours reading books on magic at his mentor's library? Was he trained by an imp tempting him into dark sorceries, etc, etc. By the time you've done that for everything on the character sheet you should have a good idea of what they're like. [/QUOTE]
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