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General Tabletop Discussion
Character Builds & Optimization
How do you build your characters?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5710860" data-attributes="member: 19675"><p>It depends.</p><p></p><p>Sometimes, I work to use the rules to model a complete PC concept I have in mind. Sometimes I start with "I wanna play a guy who does ______." Other times, it's as simple as "I haven't played one of (insert race or class) in a while/ever..." or "What kind of PC uses this weapon, feat, spell, power?" etc. Or "What does this music make me think of?" On occasion, it's been "What glaring gaps are there in the party?"</p><p></p><p>then I start sorting through my options. Some PCs have a very definite set of goals, and will have an "advancement plot" that details how he or she or it would meet those goals (subject to change through the interactions in the game, of course). Others just drift through their "lives."</p><p></p><p>Regardless of inspiration, though, enough of my PCs have been quirky that I've gained a bit of a reputation...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5710860, member: 19675"] It depends. Sometimes, I work to use the rules to model a complete PC concept I have in mind. Sometimes I start with "I wanna play a guy who does ______." Other times, it's as simple as "I haven't played one of (insert race or class) in a while/ever..." or "What kind of PC uses this weapon, feat, spell, power?" etc. Or "What does this music make me think of?" On occasion, it's been "What glaring gaps are there in the party?" then I start sorting through my options. Some PCs have a very definite set of goals, and will have an "advancement plot" that details how he or she or it would meet those goals (subject to change through the interactions in the game, of course). Others just drift through their "lives." Regardless of inspiration, though, enough of my PCs have been quirky that I've gained a bit of a reputation... [/QUOTE]
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