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How do you buy and sell magic items?
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<blockquote data-quote="Pbartender" data-source="post: 1982590" data-attributes="member: 7533"><p>I'm actually sending out an email to my players explaining this, since we jsut started a new campaign, and they've just collected their first haul of treasure.</p><p></p><p>I'm treating magic items in my campaign in a similar manner to artwork today.</p><p></p><p>"Minor" disposable magic, like low-level scrolls, potions and wands are widely available and easily purchased. Almost every hamlet has a witch or hedge wizard with love potions, cure-alls and lucky charms for sale. Even minor enhancing items, like Cloaks of Resistance or Amulets of Natural Armor might be found there.</p><p></p><p>Most other more powerful items are nearly unique, and are jealously collected and guarded by those who cherish them. They rarely come up for sale, though buyers are easy to find, if you know where to look. A quick sale, however, will greatly reduce the price. It takes much time and advertisement to find those who value your Magic most highly. Finally proveing to anyone that your item is what you advertise it be can be decidedly tricky.</p><p></p><p>Values in the DMG are only a guide, much like the suggested values listed for used cars in a Kelly Blue Book. Do not rely on them. Actual value will greatly depend on who you sell it to.</p><p></p><p>There may, of course, be the occasional lucky find. A blacksmith, for example, may be unknowingly using a Hammer of Smiting +2 to shape your horseshoes. A Dagger of Returning +1 may be hidden at the bottom of a Two-For-One bargain bin of hunting knives. A Flying Carpet could be used at the door mat for the local Lord's castle. Who knows?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1982590, member: 7533"] I'm actually sending out an email to my players explaining this, since we jsut started a new campaign, and they've just collected their first haul of treasure. I'm treating magic items in my campaign in a similar manner to artwork today. "Minor" disposable magic, like low-level scrolls, potions and wands are widely available and easily purchased. Almost every hamlet has a witch or hedge wizard with love potions, cure-alls and lucky charms for sale. Even minor enhancing items, like Cloaks of Resistance or Amulets of Natural Armor might be found there. Most other more powerful items are nearly unique, and are jealously collected and guarded by those who cherish them. They rarely come up for sale, though buyers are easy to find, if you know where to look. A quick sale, however, will greatly reduce the price. It takes much time and advertisement to find those who value your Magic most highly. Finally proveing to anyone that your item is what you advertise it be can be decidedly tricky. Values in the DMG are only a guide, much like the suggested values listed for used cars in a Kelly Blue Book. Do not rely on them. Actual value will greatly depend on who you sell it to. There may, of course, be the occasional lucky find. A blacksmith, for example, may be unknowingly using a Hammer of Smiting +2 to shape your horseshoes. A Dagger of Returning +1 may be hidden at the bottom of a Two-For-One bargain bin of hunting knives. A Flying Carpet could be used at the door mat for the local Lord's castle. Who knows? [/QUOTE]
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