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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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How do you buy and sell magic items?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 1983479" data-attributes="member: 14557"><p>I figure, in any world where there are a reasonable amount of magic items, you'll have trade in them.</p><p></p><p>I don't think magic shops are likely except in the planar metropoli. However, I think a brokerage system is quite likely.</p><p></p><p>Let's say I'm a wizard, and I have some Crafting feats. Do I take the time to sell my items in a storefront? No; not only do I have better things to do (drinking, wenching, summoning foul powers from the Abyss and having them do my laundry, etc.), but I don't have the skillset for it. Same for the adventurers who found the Lost Kingdom's cache of Quaal's Feather Tokens; they don't need most of them, so they're not treasure until they can be turned into something negotiable, like cash, letters of credit, etc. Sure, the party bard (if there's one) can find people to buy them, but that takes time that could best be used wenching, drinking, and running out on bar tabs.</p><p></p><p>So, we have a middleman. A neutral third party who's more than happy to take orders and find buyers for a commission. No storefront, no stockpile of +2 Silver Longswords...just information, in his head, of who has what and who might want such.</p><p></p><p>In game terms, this would require a Gather Information check to find the guy (or girl). It shouldn't be too hard, though; maybe scale based on the size of the settlement, and if you fail, you don't find the guy. If you fail too much, you find someone else...which may result in more XP and items as a result, but not a guy who can find you items you might want, or find somebody to buy your items.</p><p></p><p>____________</p><p></p><p></p><p>Now, in the Planescape game I'm in, there are, of course, magic stores. You can find most anything 50k or less if you look long enough. Anything more expensive is unlikely to be found in a shop, and will probably have to be commissioned.</p><p></p><p>My character's fixing to commission a heirloom sort of sword, which'll cost *at least* 230k gp. The problem's going to be finding somebody who can make it for him, and in a timespan that will allow me to get it sometime before the last session. Oy.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1983479, member: 14557"] I figure, in any world where there are a reasonable amount of magic items, you'll have trade in them. I don't think magic shops are likely except in the planar metropoli. However, I think a brokerage system is quite likely. Let's say I'm a wizard, and I have some Crafting feats. Do I take the time to sell my items in a storefront? No; not only do I have better things to do (drinking, wenching, summoning foul powers from the Abyss and having them do my laundry, etc.), but I don't have the skillset for it. Same for the adventurers who found the Lost Kingdom's cache of Quaal's Feather Tokens; they don't need most of them, so they're not treasure until they can be turned into something negotiable, like cash, letters of credit, etc. Sure, the party bard (if there's one) can find people to buy them, but that takes time that could best be used wenching, drinking, and running out on bar tabs. So, we have a middleman. A neutral third party who's more than happy to take orders and find buyers for a commission. No storefront, no stockpile of +2 Silver Longswords...just information, in his head, of who has what and who might want such. In game terms, this would require a Gather Information check to find the guy (or girl). It shouldn't be too hard, though; maybe scale based on the size of the settlement, and if you fail, you don't find the guy. If you fail too much, you find someone else...which may result in more XP and items as a result, but not a guy who can find you items you might want, or find somebody to buy your items. ____________ Now, in the Planescape game I'm in, there are, of course, magic stores. You can find most anything 50k or less if you look long enough. Anything more expensive is unlikely to be found in a shop, and will probably have to be commissioned. My character's fixing to commission a heirloom sort of sword, which'll cost *at least* 230k gp. The problem's going to be finding somebody who can make it for him, and in a timespan that will allow me to get it sometime before the last session. Oy. Brad [/QUOTE]
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