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How do you calculate XP?
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<blockquote data-quote="Holy Bovine" data-source="post: 1049247" data-attributes="member: 203"><p>For monster bashing , trap foiling etc. I use the tables out of the DMG for the most part (I will tweak the CR up or down as I see fit however based on how well the party did - for example last the party took down 4 fighters in what was supposed to be a main fight without drawing an ounce of blood. They surprised them and took them prisoner before the NPCs knew what was happening. That gae them a bonus because it was very well done and the NPC fighters were simple lackeys capturing them gave the party a lot more information than their corpses would have!). </p><p></p><p>Story awards I assign a CR too (usually equal to the party's EL) and adjust up or down based upon how well they dealt with it.</p><p></p><p>For RP I tried something different last night. Being a 1st/2nd level party I asked each player how they felt they did in RP last night. Based upon how well they followed their alignment, class, personal vision of their character and interaction with NPCs and PCs. I asked them to score themselves out of 100 XP. It was an interesting excercise as some people thought they did rather poorly (one player rated himself at 20 - I felt he was closer to the 50-60 range) most average and one felt he was in the 70 pt range (I agreed - he did a very nice job with his cantakerous Druid with the low charisma - even to the point of getting the higher charisma PCs to do the talking). I gave my score for them as well and decided to average the 2 numbers. I probably won't always do that (and didn't in every case anyway). </p><p></p><p>Overall it was the first time that I felt comfortable with giving out RP awards. I always feel like I'm judging the players and feel guilty if I have to give some a high RP award and others a low one. I never want to seem like I'm playing favourites, especially since my fiancee is in the group too.</p><p></p><p>I also asked the players to rate my performance out of 100 'DM points' and asked what things I should work on to improve our game. I got some useful advice and the players seemed to like being able to give feedback in an open manner.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 1049247, member: 203"] For monster bashing , trap foiling etc. I use the tables out of the DMG for the most part (I will tweak the CR up or down as I see fit however based on how well the party did - for example last the party took down 4 fighters in what was supposed to be a main fight without drawing an ounce of blood. They surprised them and took them prisoner before the NPCs knew what was happening. That gae them a bonus because it was very well done and the NPC fighters were simple lackeys capturing them gave the party a lot more information than their corpses would have!). Story awards I assign a CR too (usually equal to the party's EL) and adjust up or down based upon how well they dealt with it. For RP I tried something different last night. Being a 1st/2nd level party I asked each player how they felt they did in RP last night. Based upon how well they followed their alignment, class, personal vision of their character and interaction with NPCs and PCs. I asked them to score themselves out of 100 XP. It was an interesting excercise as some people thought they did rather poorly (one player rated himself at 20 - I felt he was closer to the 50-60 range) most average and one felt he was in the 70 pt range (I agreed - he did a very nice job with his cantakerous Druid with the low charisma - even to the point of getting the higher charisma PCs to do the talking). I gave my score for them as well and decided to average the 2 numbers. I probably won't always do that (and didn't in every case anyway). Overall it was the first time that I felt comfortable with giving out RP awards. I always feel like I'm judging the players and feel guilty if I have to give some a high RP award and others a low one. I never want to seem like I'm playing favourites, especially since my fiancee is in the group too. I also asked the players to rate my performance out of 100 'DM points' and asked what things I should work on to improve our game. I got some useful advice and the players seemed to like being able to give feedback in an open manner. [/QUOTE]
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