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How Do You Choose a Character?
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<blockquote data-quote="MetaVoid" data-source="post: 7652267" data-attributes="member: 87106"><p>This "must have all roles" is nonsense. Each class can do more then one thing...fighter or warden can work as very effective controllers, limiting optinos for their marks...</p><p></p><p>Warlocks can be controllers or strikers, mage can be controller striker, priest or runepriest may be defender or leader etc...</p><p></p><p></p><p>I'm currently playing in a party with </p><p>hybrid warlock/mage</p><p>pacifist priest</p><p>controller warlock</p><p>invoker</p><p>necromancer</p><p>illusionist</p><p></p><p>which is to say, no dedicated defender, no dedicated striker - and we're finishing up two higher level brutes and 1 higher level soldier on their turf. It takes a bit of work as the damage is low(er), but they don't really have much options with bunch of controllers stopping them from attacking round after round. True, six is above average party, but still...</p><p></p><p></p><p></p><p></p><p></p><p></p><p>As for what you would play - if you cannot decide on any particular character roll 1d6 with only decision being that you'll play what the die shows and immediately discard all others (so you don't second guess yourself anymore) - if you find yourself chanting "roll 2, roll 2, roll 2" while the dice is rolling, immediately stop what you're doing and take the character under 2 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Easy.</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 7652267, member: 87106"] This "must have all roles" is nonsense. Each class can do more then one thing...fighter or warden can work as very effective controllers, limiting optinos for their marks... Warlocks can be controllers or strikers, mage can be controller striker, priest or runepriest may be defender or leader etc... I'm currently playing in a party with hybrid warlock/mage pacifist priest controller warlock invoker necromancer illusionist which is to say, no dedicated defender, no dedicated striker - and we're finishing up two higher level brutes and 1 higher level soldier on their turf. It takes a bit of work as the damage is low(er), but they don't really have much options with bunch of controllers stopping them from attacking round after round. True, six is above average party, but still... As for what you would play - if you cannot decide on any particular character roll 1d6 with only decision being that you'll play what the die shows and immediately discard all others (so you don't second guess yourself anymore) - if you find yourself chanting "roll 2, roll 2, roll 2" while the dice is rolling, immediately stop what you're doing and take the character under 2 :) Easy. [/QUOTE]
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