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How do you choose a class?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9642496" data-attributes="member: 19675"><p>My process is essentially the same, regardless of whether the RPG uses classes or is classless.</p><p></p><p>I contemplate what the GM has told me about the campaign. Then I try to figure out what kinds of adventures might be had in such a world, and what kind of protagonists might be fun to play in such a setting.</p><p></p><p>At that point, one of the following happens:</p><p></p><p>1) I design a brand-new character for the campaign</p><p>2) I choose a character that I’ve designed in the past that would work in that campaign, and model it within the relevant RPG & campaign mechanics.</p><p>3) I combine 1 & 2</p><p>4) as above, but I design or choose a character that fits in the narrower constraints of filling a void that the party still has to fill.</p><p></p><p>All that said, I’m not necessarily just designing a PC to fit a jigsaw puzzle piece within the party. I’m always looking to design a PC that I will find fun to play in the here & now. Even in the case of a situation noted in 4 (above), I’m going to choose to do so in a way that won’t bore me.</p><p></p><p>Sometimes, that means leaning into a stereotype; sometimes it’s something most players haven’t seen before.</p><p></p><p>And the inspirations can come from anywhere: music, art, written fiction, historical reenactments, a single unusual weapon or piece of gear, etc.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9642496, member: 19675"] My process is essentially the same, regardless of whether the RPG uses classes or is classless. I contemplate what the GM has told me about the campaign. Then I try to figure out what kinds of adventures might be had in such a world, and what kind of protagonists might be fun to play in such a setting. At that point, one of the following happens: 1) I design a brand-new character for the campaign 2) I choose a character that I’ve designed in the past that would work in that campaign, and model it within the relevant RPG & campaign mechanics. 3) I combine 1 & 2 4) as above, but I design or choose a character that fits in the narrower constraints of filling a void that the party still has to fill. All that said, I’m not necessarily just designing a PC to fit a jigsaw puzzle piece within the party. I’m always looking to design a PC that I will find fun to play in the here & now. Even in the case of a situation noted in 4 (above), I’m going to choose to do so in a way that won’t bore me. Sometimes, that means leaning into a stereotype; sometimes it’s something most players haven’t seen before. And the inspirations can come from anywhere: music, art, written fiction, historical reenactments, a single unusual weapon or piece of gear, etc. [/QUOTE]
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