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How do you choose a class?
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<blockquote data-quote="DEFCON 1" data-source="post: 9642564" data-attributes="member: 7006"><p>Like the others have said... I follow similar processes. As a usually-DMer, I am up for playing any and all character types since I play so infrequently. Which means I too let the other players make their choices first and then I will see what spaces are open creatively around them. I will then get the details of the setting the game is taking place from the DM and what the initial focus is for the group/game... and make character choices that specifically make sense and are easily a part of the set-up the DM has given us. One, because it makes it easier on the DM to do so, rather than making them try and figure out how some weird-ass combination of like a Dhampyr Armorer Artificer fits in to a tiny village militia campaign start could work. And two... by making a choice that is exactly the sort of character / class / species that would make sense for that campaign start, I have a better guarantee that my PC will be directly impacted and directly influence the happenings in the game. It's a bit selfish of me in that regard... but I figure if the other players have a hardon for just choosing the weirdest combinations that make little to no sense in the campaign we are playing because "it'll be cool to play"... then they don't need to worry about getting their PC tied directly into the story too. I'll take on that end of the game while they just play "cool class/species combo".</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9642564, member: 7006"] Like the others have said... I follow similar processes. As a usually-DMer, I am up for playing any and all character types since I play so infrequently. Which means I too let the other players make their choices first and then I will see what spaces are open creatively around them. I will then get the details of the setting the game is taking place from the DM and what the initial focus is for the group/game... and make character choices that specifically make sense and are easily a part of the set-up the DM has given us. One, because it makes it easier on the DM to do so, rather than making them try and figure out how some weird-ass combination of like a Dhampyr Armorer Artificer fits in to a tiny village militia campaign start could work. And two... by making a choice that is exactly the sort of character / class / species that would make sense for that campaign start, I have a better guarantee that my PC will be directly impacted and directly influence the happenings in the game. It's a bit selfish of me in that regard... but I figure if the other players have a hardon for just choosing the weirdest combinations that make little to no sense in the campaign we are playing because "it'll be cool to play"... then they don't need to worry about getting their PC tied directly into the story too. I'll take on that end of the game while they just play "cool class/species combo". [/QUOTE]
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