Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you choose a class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 9642707" data-attributes="member: 19675"><p>I probably had more problems with creating PCs when I started out in the hobby, but those difficulties are lost to my memory.</p><p></p><p>These days, most of my problems come down to “how do I create <strong>this</strong> character in <strong>this</strong> system” or settling on fine details when presented several options. IOW, narrowing my options down to actual decisions.</p><p></p><p>For instance, in HERO, there might literally be hundreds of ways to create a certain type of character. </p><p></p><p>Or in D&D 3.X, you might have several feats that would work well for a PC, but since they’re a finite resource, you have to pick and choose carefully if you want your play experiences to approximate the ideas you have in your head. One time that cropped up for me was when 3Ed was introduced, and my group decided to continue the campaign we’d started in AD&D, through 2Ed, and into the (then) new edition.</p><p></p><p>I had the conversion guide, but there were certain things that were simply not going to convert well or at all for certain characters. So I settled on trying to model the key aspects of how characters had worked in play in the prior editions. That led to one character dropping one of his 3 classes.</p><p></p><p>Thing is, I’d been through a similar situation before. When I was in a group in Austin, we decided that- to combat GM no-shows and RW pressures- everyone in the group had to design a campaign to run, and everyone had to have a character for every campaign. Each week, we scheduled someone to be the primary GM and someone else to be the backup, and the rest of us had to bring what we needed for the 2 scheduled games. (Boardgames were our 3rd option, but we rarely needed it.)</p><p></p><p>Because of this, I decided to take inspiration from Michael Moorcock’s Eternal Champion cycle and create a character whom I could model in almost any system, for any setting as a personal challenge. I came up with <strong>Slapstick</strong>, a mercenary who used evil clown makeup & wigs to hide his features & identity. Think of him as a heroic/antiheroic version of The Joker or tragicomic Punisher. (IOW, not quite a villain…but not far from one.)</p><p></p><p>He got statted out for 2Ed, HERO, GURPS, Torg, RIFTS, and a few other systems. I only played a couple versions of him.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9642707, member: 19675"] I probably had more problems with creating PCs when I started out in the hobby, but those difficulties are lost to my memory. These days, most of my problems come down to “how do I create [B]this[/B] character in [B]this[/B] system” or settling on fine details when presented several options. IOW, narrowing my options down to actual decisions. For instance, in HERO, there might literally be hundreds of ways to create a certain type of character. Or in D&D 3.X, you might have several feats that would work well for a PC, but since they’re a finite resource, you have to pick and choose carefully if you want your play experiences to approximate the ideas you have in your head. One time that cropped up for me was when 3Ed was introduced, and my group decided to continue the campaign we’d started in AD&D, through 2Ed, and into the (then) new edition. I had the conversion guide, but there were certain things that were simply not going to convert well or at all for certain characters. So I settled on trying to model the key aspects of how characters had worked in play in the prior editions. That led to one character dropping one of his 3 classes. Thing is, I’d been through a similar situation before. When I was in a group in Austin, we decided that- to combat GM no-shows and RW pressures- everyone in the group had to design a campaign to run, and everyone had to have a character for every campaign. Each week, we scheduled someone to be the primary GM and someone else to be the backup, and the rest of us had to bring what we needed for the 2 scheduled games. (Boardgames were our 3rd option, but we rarely needed it.) Because of this, I decided to take inspiration from Michael Moorcock’s Eternal Champion cycle and create a character whom I could model in almost any system, for any setting as a personal challenge. I came up with [B]Slapstick[/B], a mercenary who used evil clown makeup & wigs to hide his features & identity. Think of him as a heroic/antiheroic version of The Joker or tragicomic Punisher. (IOW, not quite a villain…but not far from one.) He got statted out for 2Ed, HERO, GURPS, Torg, RIFTS, and a few other systems. I only played a couple versions of him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you choose a class?
Top