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How do you choose a class?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9642883" data-attributes="member: 18"><p>Personally, I don't really have a process. I just usually immediately have an idea about what kind of character I'd like to play, and this has consistently been the case since I even heard about D&D, let alone played it. What that exact idea is will change based on the the RPG, the setting, and so on, of course.</p><p></p><p>The main I time I deviate from just playing what immediately occurs to me is in class-based RPGs where you kind of want a balanced party. In those situations I tend towards playing Leader or Support classes (kind of the same thing), unless people already have those covered.</p><p></p><p>I loathe systems with highly random character generation because my experience is you end up with things that doesn't at all match what I was actually interested in playing, and having played plenty of them over the years, I can safely say this isn't going to change. Playing a random class has never, ever been more or even as fun as playing a class I picked.</p><p></p><p></p><p>I have met players who claimed to want that "clarity of purpose". They then consistently picked high-to-medium complexity non-spellcasters (or even light spellcasters like 5E Paladin), rather than the actual most-straightforward classes. Which, like, good for them, but it kind of convinced me that you don't need to go terribly simple, design-wise, to please them.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9642883, member: 18"] Personally, I don't really have a process. I just usually immediately have an idea about what kind of character I'd like to play, and this has consistently been the case since I even heard about D&D, let alone played it. What that exact idea is will change based on the the RPG, the setting, and so on, of course. The main I time I deviate from just playing what immediately occurs to me is in class-based RPGs where you kind of want a balanced party. In those situations I tend towards playing Leader or Support classes (kind of the same thing), unless people already have those covered. I loathe systems with highly random character generation because my experience is you end up with things that doesn't at all match what I was actually interested in playing, and having played plenty of them over the years, I can safely say this isn't going to change. Playing a random class has never, ever been more or even as fun as playing a class I picked. I have met players who claimed to want that "clarity of purpose". They then consistently picked high-to-medium complexity non-spellcasters (or even light spellcasters like 5E Paladin), rather than the actual most-straightforward classes. Which, like, good for them, but it kind of convinced me that you don't need to go terribly simple, design-wise, to please them. [/QUOTE]
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