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General Tabletop Discussion
*TTRPGs General
How do you communicate Abstract & Location based Puzzles?
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<blockquote data-quote="am181d" data-source="post: 5712189" data-attributes="member: 3576"><p>I don't know that this'll be particularly relevant, but:</p><p></p><p>In one campaign, one of the characters started out with a shield with a weird etching on the back. Eventually he figured out it was a map, and then he figured out that the map could be overlayed on a map of the town they had traveled to and that it aligned to reveal entrances to a series of catacombs beneath. (That required, among other things, scaling and re-orienting the maps until they could overlay it onto specific key landmarks: both the town map and the catacomb map called out sewage drainage pipes.)</p><p></p><p>Once they had completed the overlay, it revealed a few different subterranean areas, including a secret hiding place for cultists, and a crypt that contained a magic sword they were looking for. The direct root to the crypt was blocked off by a cave in, but -- wouldn't you know it -- there was an indirect root through the unaffiliated cultists layer. Sadly "don't worry, we're just passing through" didn't go over so well with the cultists.</p></blockquote><p></p>
[QUOTE="am181d, post: 5712189, member: 3576"] I don't know that this'll be particularly relevant, but: In one campaign, one of the characters started out with a shield with a weird etching on the back. Eventually he figured out it was a map, and then he figured out that the map could be overlayed on a map of the town they had traveled to and that it aligned to reveal entrances to a series of catacombs beneath. (That required, among other things, scaling and re-orienting the maps until they could overlay it onto specific key landmarks: both the town map and the catacomb map called out sewage drainage pipes.) Once they had completed the overlay, it revealed a few different subterranean areas, including a secret hiding place for cultists, and a crypt that contained a magic sword they were looking for. The direct root to the crypt was blocked off by a cave in, but -- wouldn't you know it -- there was an indirect root through the unaffiliated cultists layer. Sadly "don't worry, we're just passing through" didn't go over so well with the cultists. [/QUOTE]
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How do you communicate Abstract & Location based Puzzles?
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