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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="Hussar" data-source="post: 4838484" data-attributes="member: 22779"><p>Quick gaming story.</p><p></p><p>Some time ago, I was playing in a homebrew setting 3.5 D&D game. It was a really fun game, high rp, not a lot of action. The plot was fun, we moved along decently, stuff happened. I had a good time. Then, the campaign ended and we moved on to a Shackled City campaign.</p><p></p><p>Now, I lurve me the Adventure Paths. I do. But, suddenly, the pace of the first campaign seemed glacially slow. The other players were talking to every barkeep/storekeep/random orphan and doing this and that about the town of Cauldron. I chafed. We knew where we had to go, we had a pretty good idea of what we had to do, but the other players wanted to spend far more time on, in my mind, extraneous details. Several frustrating weeks later, I bowed out of the campaign. I just wasn't fitting in. </p><p></p><p>This got me to thinking. How do you control or affect the pace of a game? What can you do as a DM or as a player to speed things up or put on the brakes? Should you do it entirely in character? Should you step out and meta-game? What things can we do to keep things going at a pace that the table likes?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4838484, member: 22779"] Quick gaming story. Some time ago, I was playing in a homebrew setting 3.5 D&D game. It was a really fun game, high rp, not a lot of action. The plot was fun, we moved along decently, stuff happened. I had a good time. Then, the campaign ended and we moved on to a Shackled City campaign. Now, I lurve me the Adventure Paths. I do. But, suddenly, the pace of the first campaign seemed glacially slow. The other players were talking to every barkeep/storekeep/random orphan and doing this and that about the town of Cauldron. I chafed. We knew where we had to go, we had a pretty good idea of what we had to do, but the other players wanted to spend far more time on, in my mind, extraneous details. Several frustrating weeks later, I bowed out of the campaign. I just wasn't fitting in. This got me to thinking. How do you control or affect the pace of a game? What can you do as a DM or as a player to speed things up or put on the brakes? Should you do it entirely in character? Should you step out and meta-game? What things can we do to keep things going at a pace that the table likes? [/QUOTE]
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