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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4838509" data-attributes="member: 57894"><p>Generally I find one of the best ways to start off with setting pace is to be upfront with some stuff with the campaign (this is also relevant I think too your other thread on characters). Stuff like themes, tone and such being upfront about it can help set the mindset for the Players and DM. Also more meta-gaming is to simply go, "okay guys what should we do?" I find nothing is loss by just having upfront discussions about what each person wants out of it.</p><p></p><p>I find it is good to have set-pieces too. Sprinkling these set-pieces about can help keep the pace going. Though this can depend on the style of gameplay. I run mysteries mainly so having the PCs stumbling across a set-piece can come naturally. Along with set-pieces having focused plot-hooks can help move it along, a number of murders happen, a burglary of a arcanist tower occurred, etc. it can help push the plot along. Just have them be mentioned in the bar or in newspapers. If you want it to be more relaxed you level off on set-pieces or focused hooks.</p><p></p><p>But overall I think discussion before the game starts and during of what each person wants out of the game and what focus the game should take is the best way.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4838509, member: 57894"] Generally I find one of the best ways to start off with setting pace is to be upfront with some stuff with the campaign (this is also relevant I think too your other thread on characters). Stuff like themes, tone and such being upfront about it can help set the mindset for the Players and DM. Also more meta-gaming is to simply go, "okay guys what should we do?" I find nothing is loss by just having upfront discussions about what each person wants out of it. I find it is good to have set-pieces too. Sprinkling these set-pieces about can help keep the pace going. Though this can depend on the style of gameplay. I run mysteries mainly so having the PCs stumbling across a set-piece can come naturally. Along with set-pieces having focused plot-hooks can help move it along, a number of murders happen, a burglary of a arcanist tower occurred, etc. it can help push the plot along. Just have them be mentioned in the bar or in newspapers. If you want it to be more relaxed you level off on set-pieces or focused hooks. But overall I think discussion before the game starts and during of what each person wants out of the game and what focus the game should take is the best way. [/QUOTE]
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