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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4838608" data-attributes="member: 710"><p>In Torg, in Terra or in the Nile Empire, the "Law of Action" applies. The PCs are running around aimlessly? They don't have a clue? In short, they don't take action? Then the action comes to them. They run into a shock trooper patrol. A group of rivaling Ninjas attack them. </p><p></p><p>A little more generalized - sometimes the PCs need pressure. Not neccessarily guiding them in any specific direction, just something that requires them to make a choice now.</p><p>Some scenarios have this naturally. A murder mystery? If you don't do something now, follow clues, interrogate people, and so on, the murderer might be long gone or have found his next victim. </p><p>Some archpriest planning a vile ritual, sacrificing a virgin to summon a powerful demon? Well, you can ignore that, but then the virgin is dead and the archpriest has one extra demon at his side. </p><p>Others don't have it inherently. A generic dungeon that only contains the promise of treasure, no cults to stop, no goblin invasisons to bring to a halt, just lacks this.</p><p></p><p>The pressure doesn't need to come from death and murder. The caravan looking for guards will move out in two days, with or without the PCs. The new leader of merchant guild will be elected in one week, regardless of whether the mysterious death of the previous leader will be solved or not. </p><p></p><p>The reason for PCs running around more or less "aimlessly" is typically that they missed a clue. Sometimes it is just that nothing seems particularly "worthy" of interest. Why should they bother with a particular clue or hook? What makes it important? Why do they need to do it now instead of 3 weeks later?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4838608, member: 710"] In Torg, in Terra or in the Nile Empire, the "Law of Action" applies. The PCs are running around aimlessly? They don't have a clue? In short, they don't take action? Then the action comes to them. They run into a shock trooper patrol. A group of rivaling Ninjas attack them. A little more generalized - sometimes the PCs need pressure. Not neccessarily guiding them in any specific direction, just something that requires them to make a choice now. Some scenarios have this naturally. A murder mystery? If you don't do something now, follow clues, interrogate people, and so on, the murderer might be long gone or have found his next victim. Some archpriest planning a vile ritual, sacrificing a virgin to summon a powerful demon? Well, you can ignore that, but then the virgin is dead and the archpriest has one extra demon at his side. Others don't have it inherently. A generic dungeon that only contains the promise of treasure, no cults to stop, no goblin invasisons to bring to a halt, just lacks this. The pressure doesn't need to come from death and murder. The caravan looking for guards will move out in two days, with or without the PCs. The new leader of merchant guild will be elected in one week, regardless of whether the mysterious death of the previous leader will be solved or not. The reason for PCs running around more or less "aimlessly" is typically that they missed a clue. Sometimes it is just that nothing seems particularly "worthy" of interest. Why should they bother with a particular clue or hook? What makes it important? Why do they need to do it now instead of 3 weeks later? [/QUOTE]
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