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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="Hussar" data-source="post: 4840040" data-attributes="member: 22779"><p>I would just like to interject here that this isn't always true of me. For me, it really depends on the campaign. In a plot heavy campaign like an Adventure Path where you basically know your marching orders, I want to get to the action. In a more freeform style game, I don't mind so much taking time to smell the roses.</p><p></p><p></p><p></p><p></p><p></p><p>I just find the juxtaposition of these two viewpoints, right after each other to tickle my funny bone.</p><p></p><p>Howandwhy - I'm not sure I agree that the DM cannot set the pace of the game. He can most certainly slow it down - "ok, guys, wandering orcs attack you. And then more wandering orcs attack you. And still more wandering orcs attack you." or speed it up, "You hit for fifteen damage? ((glances at notes, sees that the baddie has 17 hp left)) It goes down in a welter of blood!"</p></blockquote><p></p>
[QUOTE="Hussar, post: 4840040, member: 22779"] I would just like to interject here that this isn't always true of me. For me, it really depends on the campaign. In a plot heavy campaign like an Adventure Path where you basically know your marching orders, I want to get to the action. In a more freeform style game, I don't mind so much taking time to smell the roses. I just find the juxtaposition of these two viewpoints, right after each other to tickle my funny bone. Howandwhy - I'm not sure I agree that the DM cannot set the pace of the game. He can most certainly slow it down - "ok, guys, wandering orcs attack you. And then more wandering orcs attack you. And still more wandering orcs attack you." or speed it up, "You hit for fifteen damage? ((glances at notes, sees that the baddie has 17 hp left)) It goes down in a welter of blood!" [/QUOTE]
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How do you Control/Set the Pace of a Game?
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