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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="howandwhy99" data-source="post: 4841116" data-attributes="member: 3192"><p>This is definite thread drift, but I agree with your summation of my points above.</p><p></p><p>Just to restate my position for this thread: DMs do not control the pace of the game when they are not playing the NPCs. </p><p></p><p>My answers to LostSoul are spoilered below:</p><p>[sblock]</p><p>The DM answers about the location, item, person, whatever based upon referencing the game module or ruleset and details the consequences of the player's action from the perspective of the PC. Nothing does happen, if no event is scheduled to occur or was not caused by the players/PCs. Of course timekeeping is measured, but nothing else. The DM needs only to describe what is in the game module or ruleset. Everything else is not applicable.</p><p></p><p>I'm not following you here. How does a DM play a PC? Don't they just become NPCs at that point?</p><p></p><p>What is lacking in the game module is not applicable to the game. It has no relevance to roleplaying, so it doesn't matter. </p><p></p><p></p><p>Most games I've seen use the real world as the default for answering questions not related to fantasy and I agree that can work quite well. Roleplaying games are guessing games after all and responding to questions in a guessing game about reality isn't exactly up to "DM fiat". Or whatever one wishes to call improvisational behavior by the DM.</p><p></p><p>IMO, if you change the rules in the middle of a game, then what you are playing isn't a game. If others disagree, that's fine with me. It's not a conversation I am looking to get into.[/sblock]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4841116, member: 3192"] This is definite thread drift, but I agree with your summation of my points above. Just to restate my position for this thread: DMs do not control the pace of the game when they are not playing the NPCs. My answers to LostSoul are spoilered below: [sblock] The DM answers about the location, item, person, whatever based upon referencing the game module or ruleset and details the consequences of the player's action from the perspective of the PC. Nothing does happen, if no event is scheduled to occur or was not caused by the players/PCs. Of course timekeeping is measured, but nothing else. The DM needs only to describe what is in the game module or ruleset. Everything else is not applicable. I'm not following you here. How does a DM play a PC? Don't they just become NPCs at that point? What is lacking in the game module is not applicable to the game. It has no relevance to roleplaying, so it doesn't matter. Most games I've seen use the real world as the default for answering questions not related to fantasy and I agree that can work quite well. Roleplaying games are guessing games after all and responding to questions in a guessing game about reality isn't exactly up to "DM fiat". Or whatever one wishes to call improvisational behavior by the DM. IMO, if you change the rules in the middle of a game, then what you are playing isn't a game. If others disagree, that's fine with me. It's not a conversation I am looking to get into.[/sblock] [/QUOTE]
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