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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="Armadillo" data-source="post: 4841979" data-attributes="member: 37360"><p>I'm going to go back to the OP. If players are delaying the game with excessive interactions with minor NPCs, there are several things that a GM can do:</p><p></p><p>- Cut the interactions short and move on;</p><p>- Move ahead to a combat or interaction with a major NPC;</p><p>- Practice ready gaming - Be ready to game at the set time even if it is just hashing out questions or one-on-one roleplaying with the players that arrive on time and during the game, when a player isn't sure what to do, move on to another player and give the first player time to think of what their PC will do next;</p><p>- Have an NPC remind the PCs about what's going on;</p><p>- Have a thug break down the door and threaten the PCs;</p><p>- Attempt to have more of these interactions before, after, or in between games (even via e-mail); and/or</p><p>- Create consequences for the delay (the NPCs aren't standing still just because the PCs are off on a frolic).</p><p></p><p>A certain amount of the fun for a GM is watching the players chase the red herrings. But, it isn't fun when the players are just floundering around.</p><p></p><p>As a player, you don't have as much control over the pace, but there are a few things that you can do:</p><p></p><p>- Practice ready gaming - be on time and be ready with a proposed action when it is your turn or when the other players aren't sure what to do; </p><p>- Have questions for the GM that hopefully will further the plot;</p><p>- Remind the other players of the plot (focusing on substantive questions and what needs to be done next can cut down on the detailed roleplaying for buying a new saddle); </p><p>- Talk with the GM and the other players about the pacing; and/or</p><p>- When all else fails, find a new group.</p><p></p><p>This is a timely question for me because our GM has led the party off into a dungeon crawl that only he seems to be enjoying. But, I'm not sure that he's realized that is the case. I probably just need to raise the issue with him before the start of our next game.</p></blockquote><p></p>
[QUOTE="Armadillo, post: 4841979, member: 37360"] I'm going to go back to the OP. If players are delaying the game with excessive interactions with minor NPCs, there are several things that a GM can do: - Cut the interactions short and move on; - Move ahead to a combat or interaction with a major NPC; - Practice ready gaming - Be ready to game at the set time even if it is just hashing out questions or one-on-one roleplaying with the players that arrive on time and during the game, when a player isn't sure what to do, move on to another player and give the first player time to think of what their PC will do next; - Have an NPC remind the PCs about what's going on; - Have a thug break down the door and threaten the PCs; - Attempt to have more of these interactions before, after, or in between games (even via e-mail); and/or - Create consequences for the delay (the NPCs aren't standing still just because the PCs are off on a frolic). A certain amount of the fun for a GM is watching the players chase the red herrings. But, it isn't fun when the players are just floundering around. As a player, you don't have as much control over the pace, but there are a few things that you can do: - Practice ready gaming - be on time and be ready with a proposed action when it is your turn or when the other players aren't sure what to do; - Have questions for the GM that hopefully will further the plot; - Remind the other players of the plot (focusing on substantive questions and what needs to be done next can cut down on the detailed roleplaying for buying a new saddle); - Talk with the GM and the other players about the pacing; and/or - When all else fails, find a new group. This is a timely question for me because our GM has led the party off into a dungeon crawl that only he seems to be enjoying. But, I'm not sure that he's realized that is the case. I probably just need to raise the issue with him before the start of our next game. [/QUOTE]
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