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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="Obryn" data-source="post: 4842092" data-attributes="member: 11821"><p>At what point does the module become fixed, though? Maddman has an excellent point - you're arbitrarily dividing adventure design into before- and during-play times. If a dungeon room hasn't interacted with the game whatsoever, how is changing its contents during play different from doing so a week beforehand?</p><p></p><p></p><p>So if a group of PCs decides to do so half an hour into the game, and you don't have a "module" prepared, what then? Quit for the night and not play?</p><p></p><p>Is it your expectation that DMs should have fully-detailed realistic campaign settings before play, with information on - for example - bazaars in distant towns?</p><p></p><p>Again, that's not like any RPG I've ever seen or ever played. That's past sandbox play and well into ... gosh, I don't even know a good term. Sandbox play is (AFAIK) all about having <em>enough details to improvise</em> (see the Wilderlands box set) - while this is seemingly about having enough details and never improvising, and remaining confined to individual modules for all aspects of play.</p><p></p><p></p><p>I think there are other reasons, but that you think so doesn't surprise me.</p><p></p><p></p><p>Basically, I think once again that you're defining "role-playing game" in a bizarre and non-intuitive way. You're focusing on an RPG as a series of dungeon rooms to overcome, while RPGs are - and have always been - a lot more than that.</p><p></p><p>What's more, you're excluding games which fall outside of your narrow and unconventional definiton from the umbrella of "role-playing game," instead dismissing them as "story games." It's a crazy - and frankly frustrating - form of one-true-wayism that basically amounts to you telling others, "You're pretending to be an elf wrong."</p><p></p><p>So, I'll ask - since the definition used by others in this thread matches the popular definition of RPGs and is used by just about everyone except you; and your definition does not... Would you say it's fair to instead say <em>you're</em> playing "puzzle games" whereas others are playing "role-playing games"?</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4842092, member: 11821"] At what point does the module become fixed, though? Maddman has an excellent point - you're arbitrarily dividing adventure design into before- and during-play times. If a dungeon room hasn't interacted with the game whatsoever, how is changing its contents during play different from doing so a week beforehand? So if a group of PCs decides to do so half an hour into the game, and you don't have a "module" prepared, what then? Quit for the night and not play? Is it your expectation that DMs should have fully-detailed realistic campaign settings before play, with information on - for example - bazaars in distant towns? Again, that's not like any RPG I've ever seen or ever played. That's past sandbox play and well into ... gosh, I don't even know a good term. Sandbox play is (AFAIK) all about having [I]enough details to improvise[/I] (see the Wilderlands box set) - while this is seemingly about having enough details and never improvising, and remaining confined to individual modules for all aspects of play. I think there are other reasons, but that you think so doesn't surprise me. Basically, I think once again that you're defining "role-playing game" in a bizarre and non-intuitive way. You're focusing on an RPG as a series of dungeon rooms to overcome, while RPGs are - and have always been - a lot more than that. What's more, you're excluding games which fall outside of your narrow and unconventional definiton from the umbrella of "role-playing game," instead dismissing them as "story games." It's a crazy - and frankly frustrating - form of one-true-wayism that basically amounts to you telling others, "You're pretending to be an elf wrong." So, I'll ask - since the definition used by others in this thread matches the popular definition of RPGs and is used by just about everyone except you; and your definition does not... Would you say it's fair to instead say [I]you're[/I] playing "puzzle games" whereas others are playing "role-playing games"? -O [/QUOTE]
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