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How do you Control/Set the Pace of a Game?
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<blockquote data-quote="ST" data-source="post: 4842618" data-attributes="member: 14053"><p>That's a pretty solid definition of the GM's primary agency. I agree with that, with the caveat that it mostly applies to games in which the GM is presenting situations and the players are responding to them. Not all games get run like that, it's sort of a continuum between "next room in the dungeon" and "you can do anything, what now?" and often individual campaigns will see the breadth of possible action on the part of the players narrowing and widening as play goes on.</p><p></p><p>"brevity of action" is a great shorthand, I think I have to steal that phrase. I usually think of it in terms of scene length, but it suggests the ability to change pace during a scene, go from full first-person dialog to quick descriptions of actions, etc.</p></blockquote><p></p>
[QUOTE="ST, post: 4842618, member: 14053"] That's a pretty solid definition of the GM's primary agency. I agree with that, with the caveat that it mostly applies to games in which the GM is presenting situations and the players are responding to them. Not all games get run like that, it's sort of a continuum between "next room in the dungeon" and "you can do anything, what now?" and often individual campaigns will see the breadth of possible action on the part of the players narrowing and widening as play goes on. "brevity of action" is a great shorthand, I think I have to steal that phrase. I usually think of it in terms of scene length, but it suggests the ability to change pace during a scene, go from full first-person dialog to quick descriptions of actions, etc. [/QUOTE]
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