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How do you convince someone of the truth
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<blockquote data-quote="Mallus" data-source="post: 2224193" data-attributes="member: 3887"><p>Well, umm, yes. That's exactly right. I'd rather encourage people to be clever, even if that means temporarily ignoring the mechanics. I don't want players to hold back from <em>playing</em> until they have enough of the right skill ranks on their character sheets.</p><p></p><p>Look at it this way. One function of the levelling mechanics is to give the players a progressive series of tangible rewards. Players like that. Appeals to the game-player in all of us.</p><p></p><p>However, players also like it when the DM just says: "Now that was really brilliant. It works." Its just as much a part of the system as the other reward mechanics, even though it isn't neatly codified. </p><p></p><p>Sometimes these systems are at odds. And in those cases, I just go with what brings my players the most enjoyment.</p></blockquote><p></p>
[QUOTE="Mallus, post: 2224193, member: 3887"] Well, umm, yes. That's exactly right. I'd rather encourage people to be clever, even if that means temporarily ignoring the mechanics. I don't want players to hold back from [i]playing[/i] until they have enough of the right skill ranks on their character sheets. Look at it this way. One function of the levelling mechanics is to give the players a progressive series of tangible rewards. Players like that. Appeals to the game-player in all of us. However, players also like it when the DM just says: "Now that was really brilliant. It works." Its just as much a part of the system as the other reward mechanics, even though it isn't neatly codified. Sometimes these systems are at odds. And in those cases, I just go with what brings my players the most enjoyment. [/QUOTE]
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