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How do you convince someone of the truth
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2224225" data-attributes="member: 20805"><p><strong>What do you really intend?</strong></p><p></p><p>Question... why do you want to convince them of the truth? In order to get them to act on something. Perhaps using the very well done dimplomancy rules at <a href="http://www.giantitp.com/Func0010.html" target="_blank">http://www.giantitp.com/Func0010.html</a> ...or pick up Penumbra's Demagogues rules for debate.</p><p></p><p> My book is at home, and not all gamers will want to spend the money. Demagogues offers a mechanic for handling debates. It is rather extended and has classes and feats towards this end. The basic premise is to frame the debate as combat, with a pool of 'hit points' and various attack forms that may deal political damage to your opponent. Instead of just being one simple roll, there can be a series of policatal manuevers leading to the eventual 'win'. The losing side then adopts the winning sides concepts/idea as the right way to do things.</p><p></p><p>Regardless, in game social skills are not supposed to be applied in a PC vs PC scenario. This is mainly to protect against a high CHR character charming and ordering around another PC, ruining the entertainment of a player as the character turns into a virtual slave.</p><p></p><p>Anyway, if anyone is interested in the debate system, I can post more later when I have the book handy.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2224225, member: 20805"] [b]What do you really intend?[/b] Question... why do you want to convince them of the truth? In order to get them to act on something. Perhaps using the very well done dimplomancy rules at [url]http://www.giantitp.com/Func0010.html[/url] ...or pick up Penumbra's Demagogues rules for debate. My book is at home, and not all gamers will want to spend the money. Demagogues offers a mechanic for handling debates. It is rather extended and has classes and feats towards this end. The basic premise is to frame the debate as combat, with a pool of 'hit points' and various attack forms that may deal political damage to your opponent. Instead of just being one simple roll, there can be a series of policatal manuevers leading to the eventual 'win'. The losing side then adopts the winning sides concepts/idea as the right way to do things. Regardless, in game social skills are not supposed to be applied in a PC vs PC scenario. This is mainly to protect against a high CHR character charming and ordering around another PC, ruining the entertainment of a player as the character turns into a virtual slave. Anyway, if anyone is interested in the debate system, I can post more later when I have the book handy. [/QUOTE]
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