Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you convince someone of the truth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 2225171" data-attributes="member: 707"><p>I feel for you, man. I can imagine possibly changing my DMing style, if I ever came across this phenomenon. But as it stands, I haven't. RPing comes naturally to my players. The rolls make certain that their enthusiasm doesn't translate into everyone always succeeding, regardless of their characters' skills. They go with what they want to say, then the rolls determine how well or poorly received their delivery is.I fear no hypocrisy here. As Mallus has taken pains to point out, the two resolution mechanics are not identical. While I have and do argue that the <em>intent</em> and <em>purpose</em> of both mechanics <em>are</em> identical, there are differences in how social and combat encounters are resolved.</p><p></p><p>In the situation you outline, my players would likely say something like, "I step up 10' and throw my axe at her." At which point I'd respond "Roll it," if the player hadn't already done so and given me the AC he hit.</p><p></p><p>Basically, as billd91 pointed out so well, there are two phases in each scenario. One is describing the "approach" and the other is the roll. In a social situation, the "approach" is done through conversational interaction, the player talking with the NPC. Then I call for the roll. In combat, the "approach" is the selection of movement path (to avoid AoOs, perhaps), what special maneuvers to use, etc. Culminating, again, in the roll.</p><p></p><p>I should note that I try to encourage RP in combat as well as social situations, though the wargaming aspect of D&D combat means I'm not always successful.No worries, I'm not feeling picked on. This kinds of discussions are great. And if it turns out that I need to defend my position strongly, all the better. If I <em>can't</em> defend my position, then maybe I need to reconsider that position! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Well-said. If I had somehow allowed a PC to gain a +100 bonus to any skill, I'd certainly allow him to use it.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2225171, member: 707"] I feel for you, man. I can imagine possibly changing my DMing style, if I ever came across this phenomenon. But as it stands, I haven't. RPing comes naturally to my players. The rolls make certain that their enthusiasm doesn't translate into everyone always succeeding, regardless of their characters' skills. They go with what they want to say, then the rolls determine how well or poorly received their delivery is.I fear no hypocrisy here. As Mallus has taken pains to point out, the two resolution mechanics are not identical. While I have and do argue that the [i]intent[/i] and [i]purpose[/i] of both mechanics [i]are[/i] identical, there are differences in how social and combat encounters are resolved. In the situation you outline, my players would likely say something like, "I step up 10' and throw my axe at her." At which point I'd respond "Roll it," if the player hadn't already done so and given me the AC he hit. Basically, as billd91 pointed out so well, there are two phases in each scenario. One is describing the "approach" and the other is the roll. In a social situation, the "approach" is done through conversational interaction, the player talking with the NPC. Then I call for the roll. In combat, the "approach" is the selection of movement path (to avoid AoOs, perhaps), what special maneuvers to use, etc. Culminating, again, in the roll. I should note that I try to encourage RP in combat as well as social situations, though the wargaming aspect of D&D combat means I'm not always successful.No worries, I'm not feeling picked on. This kinds of discussions are great. And if it turns out that I need to defend my position strongly, all the better. If I [i]can't[/i] defend my position, then maybe I need to reconsider that position! :)Well-said. If I had somehow allowed a PC to gain a +100 bonus to any skill, I'd certainly allow him to use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you convince someone of the truth
Top