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How do you coordinate tactics at the table?
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<blockquote data-quote="aboyd" data-source="post: 4935127" data-attributes="member: 44797"><p>Yeah, I want to encourage team work, so it's pretty important to allow the gang to work together. If you were to block this freedom to collaborate, I would foresee camaraderie being stunted, and I don't want that. However, I do have some limitations which I'll describe, in response to the following quotes.</p><p></p><p></p><p>That's a good point, because in a real game I played, this in fact happened and ruined the game. One player was slow to make her choices, liked to look around the battlemat, didn't have all her spells memorized. So another player who was very well-meaning but far too eager, would move her mini for her, point at the map, and say, "Cast Fireball centered on <em>this</em> point." She'd ask him to stop it and return the mini to its original position, and he would, but then the very next turn it would start all over again.</p><p></p><p>After a few sessions it got to the point where she was yelling at him, "Don't ever touch my damn mini!" and then she cast a fireball that "accidentally" caught the other player's mini. He quit after that.</p><p></p><p>So yeah, talk at the table, but don't ever ever impose or assume that your suggestion is anything more than a suggestion.</p><p></p><p></p><p>This is why my next game will have a new rule, "whatever you say at the table is by default spoken/yelled at each other, out loud." I gave one player a note, in the middle of combat, about a secret maneuver that he saw another player doing. That other player was feigning death. Only one player had seen it; everyone else should have had no ability to coordinate. In fact, it would have been standard operating procedure for the party cleric to rush over and attempt a last-ditch effort to save the "dead or dying" character. However, the player who had the note simply read it out loud and everyone began coordinating to set up flanking, sneak attacks, etc. Even the cleric, who should have intended to do something completely different.</p><p></p><p>So, perhaps due to my players being willing to meta-game, I'm going to have this rule that everything spoken and coordinated is certainly OK to do, but also requires the characters to speak out loud as they do it, thus possibly alerting the enemy.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4935127, member: 44797"] Yeah, I want to encourage team work, so it's pretty important to allow the gang to work together. If you were to block this freedom to collaborate, I would foresee camaraderie being stunted, and I don't want that. However, I do have some limitations which I'll describe, in response to the following quotes. That's a good point, because in a real game I played, this in fact happened and ruined the game. One player was slow to make her choices, liked to look around the battlemat, didn't have all her spells memorized. So another player who was very well-meaning but far too eager, would move her mini for her, point at the map, and say, "Cast Fireball centered on [i]this[/i] point." She'd ask him to stop it and return the mini to its original position, and he would, but then the very next turn it would start all over again. After a few sessions it got to the point where she was yelling at him, "Don't ever touch my damn mini!" and then she cast a fireball that "accidentally" caught the other player's mini. He quit after that. So yeah, talk at the table, but don't ever ever impose or assume that your suggestion is anything more than a suggestion. This is why my next game will have a new rule, "whatever you say at the table is by default spoken/yelled at each other, out loud." I gave one player a note, in the middle of combat, about a secret maneuver that he saw another player doing. That other player was feigning death. Only one player had seen it; everyone else should have had no ability to coordinate. In fact, it would have been standard operating procedure for the party cleric to rush over and attempt a last-ditch effort to save the "dead or dying" character. However, the player who had the note simply read it out loud and everyone began coordinating to set up flanking, sneak attacks, etc. Even the cleric, who should have intended to do something completely different. So, perhaps due to my players being willing to meta-game, I'm going to have this rule that everything spoken and coordinated is certainly OK to do, but also requires the characters to speak out loud as they do it, thus possibly alerting the enemy. [/QUOTE]
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