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General Tabletop Discussion
*TTRPGs General
How do you cope with only 4 characters in a party?
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<blockquote data-quote="Friendless" data-source="post: 3545818" data-attributes="member: 52177"><p>When I was a lad and we played D&D, we usually had a party of 6 - two front row fighters, a cleric, a rogue, a wizard, and some sort of wacko like a monk or a bard or something - mostly there for the ride because they weren't very useful. I'm amazed that adventures are being sold these days for 4 characters. Obviously the archetypal party is a fighter, cleric, wizard and rogue, and gods have mercy on your soul if any of those should become incapacitated - that's 25% of your party strength lost. Is it really tough to survive? </p><p></p><p>So when my 2 players chose their characters they chose a rogue and a monk. Great! A monk! So the party has no tank, no blaster, and no healing! I invented some NPC companions to fill in. And also a bard who doesn't always go adventuring but acts as a plot device for me. </p><p></p><p>I'm wondering about the monk though. It seems as she goes up levels she'll become a bit of a lethal weapon, and then the tank barbarian won't be so necessary. So I'm thinking about multiclassing the barbarian to a cleric at 3rd level, and dropping the NPC cleric. The party would then be 4 characters, or 5 if the bard comes along. It worries me though that the party's cleric would have a caster level 2 below the party's level. </p><p></p><p>I see a lot of you guys have all sorts of strange class combos, so I guess unusual parties surive and prosper. But how does it work out with (say) a 5th level party having a bard 5 and a cleric 3 / sorc 2 and no wizard or cleric - they have no fireball. Isn't their blasting power seriously impaired? Are they able to keep up the healing?</p><p></p><p>I'd just like to hear some opinions on how PCs cope in this brave new world.</p></blockquote><p></p>
[QUOTE="Friendless, post: 3545818, member: 52177"] When I was a lad and we played D&D, we usually had a party of 6 - two front row fighters, a cleric, a rogue, a wizard, and some sort of wacko like a monk or a bard or something - mostly there for the ride because they weren't very useful. I'm amazed that adventures are being sold these days for 4 characters. Obviously the archetypal party is a fighter, cleric, wizard and rogue, and gods have mercy on your soul if any of those should become incapacitated - that's 25% of your party strength lost. Is it really tough to survive? So when my 2 players chose their characters they chose a rogue and a monk. Great! A monk! So the party has no tank, no blaster, and no healing! I invented some NPC companions to fill in. And also a bard who doesn't always go adventuring but acts as a plot device for me. I'm wondering about the monk though. It seems as she goes up levels she'll become a bit of a lethal weapon, and then the tank barbarian won't be so necessary. So I'm thinking about multiclassing the barbarian to a cleric at 3rd level, and dropping the NPC cleric. The party would then be 4 characters, or 5 if the bard comes along. It worries me though that the party's cleric would have a caster level 2 below the party's level. I see a lot of you guys have all sorts of strange class combos, so I guess unusual parties surive and prosper. But how does it work out with (say) a 5th level party having a bard 5 and a cleric 3 / sorc 2 and no wizard or cleric - they have no fireball. Isn't their blasting power seriously impaired? Are they able to keep up the healing? I'd just like to hear some opinions on how PCs cope in this brave new world. [/QUOTE]
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