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How do you cope with only 4 characters in a party?
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<blockquote data-quote="Gruns" data-source="post: 3545967" data-attributes="member: 10312"><p><strong>Make it work!</strong></p><p></p><p>I'm currently DMing a group of 3 PCs: Rogue, Ranger, Favored Soul...</p><p>Note the lack of arcane caster or true tank...</p><p>To help out a bit, I gave them special weapons that let them cast some minor stuff once a day. Nothing too exciting. The rogue has "shadowy" stuff like Ghost Light and Shadow Binding. The ranger is more "storm" oriented and has the best (and only, for that matter) offensive spell in Ice Storm. Also Sleetstorm, Obscuring Mist. That kind of thing. The favored soul's has more of a "knowledge" theme going on with his, and is really not that useful in combat. Augury, Chain of Eyes, Identify. The rogue has also maxxed UMD and can use most scrolls about 60-75% of the time.</p><p> This still doesn't help with the tank, but the group has been doing all right so far. No one wears heavy armor, so they're moderately stealthy. The ranger is handy with the bow and can soften most enemies up a bit before they close, and Favored Souls sure get a lot of cure spells...</p><p> Just keep the group's deficiencies in mind when you design encounters and they'll get along fine. Don't cater every one to their strengths; make them work a little, but remember to keep it fun.</p><p> Like most have mentioned, we have enough trouble coordinating for the four of us to get together(and two of use are married!). I can only imagine how difficult it would be for a large 6-10 person group.</p><p></p><p>Later!</p><p>Gruns</p></blockquote><p></p>
[QUOTE="Gruns, post: 3545967, member: 10312"] [b]Make it work![/b] I'm currently DMing a group of 3 PCs: Rogue, Ranger, Favored Soul... Note the lack of arcane caster or true tank... To help out a bit, I gave them special weapons that let them cast some minor stuff once a day. Nothing too exciting. The rogue has "shadowy" stuff like Ghost Light and Shadow Binding. The ranger is more "storm" oriented and has the best (and only, for that matter) offensive spell in Ice Storm. Also Sleetstorm, Obscuring Mist. That kind of thing. The favored soul's has more of a "knowledge" theme going on with his, and is really not that useful in combat. Augury, Chain of Eyes, Identify. The rogue has also maxxed UMD and can use most scrolls about 60-75% of the time. This still doesn't help with the tank, but the group has been doing all right so far. No one wears heavy armor, so they're moderately stealthy. The ranger is handy with the bow and can soften most enemies up a bit before they close, and Favored Souls sure get a lot of cure spells... Just keep the group's deficiencies in mind when you design encounters and they'll get along fine. Don't cater every one to their strengths; make them work a little, but remember to keep it fun. Like most have mentioned, we have enough trouble coordinating for the four of us to get together(and two of use are married!). I can only imagine how difficult it would be for a large 6-10 person group. Later! Gruns [/QUOTE]
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How do you cope with only 4 characters in a party?
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