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How do you create adventures?
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<blockquote data-quote="Loonook" data-source="post: 5855413" data-attributes="member: 1861"><p>I like working from a standpoint of "Where are we going" and "How are we getting there?". Usually I get a bit of feedback from my players, watch a couple of movies or TV shows, drink a couple of beers, and then wait...</p><p></p><p>Percolate a bit and go from there. I also have a bit better discussion of this on my blog in my signature, and some ways to sort of go with the flow and get out alive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. There are also a few others who can help you withthis from Monsters and Manuals to Nitessine's World in a Handful of Dice, blogs are a great source that is usually a bit better location than posts as they allow individuals to flesh out their ideas in a friendly manner. </p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5855413, member: 1861"] I like working from a standpoint of "Where are we going" and "How are we getting there?". Usually I get a bit of feedback from my players, watch a couple of movies or TV shows, drink a couple of beers, and then wait... Percolate a bit and go from there. I also have a bit better discussion of this on my blog in my signature, and some ways to sort of go with the flow and get out alive :D. There are also a few others who can help you withthis from Monsters and Manuals to Nitessine's World in a Handful of Dice, blogs are a great source that is usually a bit better location than posts as they allow individuals to flesh out their ideas in a friendly manner. Slainte, -Loonook. [/QUOTE]
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