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How Do You Create Great Magical Items?
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<blockquote data-quote="DEFCON 1" data-source="post: 8178069" data-attributes="member: 7006"><p>Have players that actually look at them as more than just new game mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This is precisely why I don't bother trying to make the magic items in my games special anymore... because none of my players interact with them or roleplay them as being anything more than just higher numbers and additional powers. I've <em>tried</em>... whether it be stories of the items, or plotlines connected to their existence, or anything like that... they just don't care. They treat the items merely as tools and game mechanics to use when necessary.</p><p></p><p>So I don't really bother anymore. I throw out items here and there that they hold onto and use when they need the power, but I don't bother trying to make them special because the players just don't see them as anything to invest their time or imagination in. And I suspect the same will hold true for many other tables... magic items are only as special as the players are willing to treat them as such.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8178069, member: 7006"] Have players that actually look at them as more than just new game mechanics. ;) This is precisely why I don't bother trying to make the magic items in my games special anymore... because none of my players interact with them or roleplay them as being anything more than just higher numbers and additional powers. I've [I]tried[/I]... whether it be stories of the items, or plotlines connected to their existence, or anything like that... they just don't care. They treat the items merely as tools and game mechanics to use when necessary. So I don't really bother anymore. I throw out items here and there that they hold onto and use when they need the power, but I don't bother trying to make them special because the players just don't see them as anything to invest their time or imagination in. And I suspect the same will hold true for many other tables... magic items are only as special as the players are willing to treat them as such. [/QUOTE]
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