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How Do You Create Great Magical Items?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8178543" data-attributes="member: 6988941"><p>When I was a player in Waterdeep Dragon Heist we got a +1 Dagger that let us cast Speak with Dead once a day. I'm fairly sure it's in the published module, but the DM may have just made it up, or modified it in some way. I know we added that the spell was activated by stabbing the corpse, which was definitely fun.</p><p></p><p>In any case what made that a great item is that it let us cast a powerful but situational spell of the sort that doesn't see a lot of use, because it is hard to quite justify preparing it if you aren't specifically expecting to use it that day, and a memorized spellcaster is basically never going to use it. Even just having it from an item with no spell slot required we only used it about a half dozen times total. But when we did use it it was always pretty awesome.</p><p></p><p>So I recommend looking through spell guides, picking out the ones the guide writer codes as purple or green or whatever they indicate middling scores with and notes are "too situational" and give players an item with one of those spells attached.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8178543, member: 6988941"] When I was a player in Waterdeep Dragon Heist we got a +1 Dagger that let us cast Speak with Dead once a day. I'm fairly sure it's in the published module, but the DM may have just made it up, or modified it in some way. I know we added that the spell was activated by stabbing the corpse, which was definitely fun. In any case what made that a great item is that it let us cast a powerful but situational spell of the sort that doesn't see a lot of use, because it is hard to quite justify preparing it if you aren't specifically expecting to use it that day, and a memorized spellcaster is basically never going to use it. Even just having it from an item with no spell slot required we only used it about a half dozen times total. But when we did use it it was always pretty awesome. So I recommend looking through spell guides, picking out the ones the guide writer codes as purple or green or whatever they indicate middling scores with and notes are "too situational" and give players an item with one of those spells attached. [/QUOTE]
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