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How Do You Create Great Magical Items?
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<blockquote data-quote="NaturalZero" data-source="post: 8178551" data-attributes="member: 55705"><p>My buddy likes to write rpg books and puts them up for pay-to-print (or whatever it's called). One of the small books he put out was called, "Book of Ten Trillion Things" and was just a system of random tables with descriptors and nouns used to generate random items. It's completely system agnostic and is a basic tool to generate concepts that you'd never come up with on your own. I use it when I need to come up with unique items that are more than just numbers and modifiers. As I typed this, I rolled up 3 random items:</p><p></p><p>The roll: "Light Shopworn Silvery Insectine Smooth Measuring Rod" = Architect's Measure. This rod is about a foot long and formed from a smooth, silvery metal into an elongated form that resembles a water striding insect. It's extremely lightweight. Created by the architects of an ancient civilization, this device was used to determine exact measurements. As an action, you can use the tip of this rod to place a tiny glowing beacon, about an inch across, at a set point in space and the distance between this beacon and the tip of the rod is displayed in glowing sigils on the side of the rod. This effect lasts until you deactivate the rod as an action or place another beacon.</p><p></p><p>The roll: "Evil Patterned Raffia Enchanting Faulds" = Skirt of the Skull Queen. This long, high-waisted skirt is woven from strips of palm into a baroque pattern of whorls and haunting faces. There are tales of a witch who lived on a small island at the edge of an archipelago, spending her days weaving palms. Fisherman knew to avoid her beaches but on nights when the fog encroached on their villages, locals barricaded themselves indoors. Years before, the witch had come through the darkness to take the youngest children to her boat. The strongest laborers and warriors of the villages turned their spears on her only find their wills subsumed, turning their attacks against each other. When when you are hit with an attack, you can make a Charisma (Persuasion) check as a reaction. If the result of your check meet or exceeds the result of the attack roll, a different creature within 30 feet becomes the target of the attack roll. You can use this ability a number of times per day equal to your proficiency bonus.</p><p></p><p>The roll: "Final Unlimited Exotic Mist Shrinking Tumor" = Cannibal's Symbiote. This fist-sized lump is fleshy grey and porous, gently pulsing at a touch. Carved from the body of a notorious fleshwarper wizard, this symbiotic cancer was what made the psychotic cannibal the most legendary serial killer in the Capital's history. This item is cursed, and once attuned, the creature bonded with this item is constantly tormented by the urge to consume tiny humanoids. As an action, you can cause the tumor to release a mist within a 5' radius of you. Any humanoids caught in this mist must make a DC 15 Con save or become Tiny. Any creature rendered Tiny by this effect remains so until Remove Curse is cast upon them. You must take a long rest before you can use this ability again.</p><p></p><p>I just pulled this stuff out of thin air, using random tables as a guide. My personal philosophy on magic items is that a cool ability or story is worth at least as much as numerical bonuses. If I was designing 6e, I'd drop all of the +1 gear altogether and leave that stuff for class advancement.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 8178551, member: 55705"] My buddy likes to write rpg books and puts them up for pay-to-print (or whatever it's called). One of the small books he put out was called, "Book of Ten Trillion Things" and was just a system of random tables with descriptors and nouns used to generate random items. It's completely system agnostic and is a basic tool to generate concepts that you'd never come up with on your own. I use it when I need to come up with unique items that are more than just numbers and modifiers. As I typed this, I rolled up 3 random items: The roll: "Light Shopworn Silvery Insectine Smooth Measuring Rod" = Architect's Measure. This rod is about a foot long and formed from a smooth, silvery metal into an elongated form that resembles a water striding insect. It's extremely lightweight. Created by the architects of an ancient civilization, this device was used to determine exact measurements. As an action, you can use the tip of this rod to place a tiny glowing beacon, about an inch across, at a set point in space and the distance between this beacon and the tip of the rod is displayed in glowing sigils on the side of the rod. This effect lasts until you deactivate the rod as an action or place another beacon. The roll: "Evil Patterned Raffia Enchanting Faulds" = Skirt of the Skull Queen. This long, high-waisted skirt is woven from strips of palm into a baroque pattern of whorls and haunting faces. There are tales of a witch who lived on a small island at the edge of an archipelago, spending her days weaving palms. Fisherman knew to avoid her beaches but on nights when the fog encroached on their villages, locals barricaded themselves indoors. Years before, the witch had come through the darkness to take the youngest children to her boat. The strongest laborers and warriors of the villages turned their spears on her only find their wills subsumed, turning their attacks against each other. When when you are hit with an attack, you can make a Charisma (Persuasion) check as a reaction. If the result of your check meet or exceeds the result of the attack roll, a different creature within 30 feet becomes the target of the attack roll. You can use this ability a number of times per day equal to your proficiency bonus. The roll: "Final Unlimited Exotic Mist Shrinking Tumor" = Cannibal's Symbiote. This fist-sized lump is fleshy grey and porous, gently pulsing at a touch. Carved from the body of a notorious fleshwarper wizard, this symbiotic cancer was what made the psychotic cannibal the most legendary serial killer in the Capital's history. This item is cursed, and once attuned, the creature bonded with this item is constantly tormented by the urge to consume tiny humanoids. As an action, you can cause the tumor to release a mist within a 5' radius of you. Any humanoids caught in this mist must make a DC 15 Con save or become Tiny. Any creature rendered Tiny by this effect remains so until Remove Curse is cast upon them. You must take a long rest before you can use this ability again. I just pulled this stuff out of thin air, using random tables as a guide. My personal philosophy on magic items is that a cool ability or story is worth at least as much as numerical bonuses. If I was designing 6e, I'd drop all of the +1 gear altogether and leave that stuff for class advancement. [/QUOTE]
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