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How Do You Create Story?
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<blockquote data-quote="reveal" data-source="post: 2427789" data-attributes="member: 1236"><p>Usually, I have a few plot threads in mind but no BBEG or ending in site. After the first session or two, that's where I really start to create an over-arching plot and try to involve every character in it at a personal level.</p><p></p><p>For example, in one campaign, two things happened in the first session that created an ongoing plot and a BBEG.</p><p></p><p>1) A player opened the door at the inn and through a fish out, hitting a cleric smack dab in the chest. The player then slammed the door and ran back to his seat. Result: This cleric ended up working for the BBEG and held a deep seeded grudge for the PCs because of this "slander."</p><p></p><p>2) The players were asked to help find a woman who had left her carraige with one of the guards. They had run off in the night and hadn't been seen in a while. No one knew if she was kidnapped or went of her own volition. The PCs tracked the two down and it turned out the had eloped and were madly in love with one another, even though the woman was betrothed to another man (this, incidentally, was to whom the carraige was headed). The PCs let them go and told the carraige head that they didn't find them. Result: The woman was to be "married" to the BBEG, a vampire who just wanted to use her as food. The rest of the adventure saw the PCs dogged by the vampires lackeys with a final showdown with him in the end. The showdown included his new "bride."</p><p></p><p>I don't like having too much drawn plotwise ahead of time because I feel it doesn't allow me enough flexibility to weave the players lives/actions into the story, to make it more personal for them as a character and as a player.</p></blockquote><p></p>
[QUOTE="reveal, post: 2427789, member: 1236"] Usually, I have a few plot threads in mind but no BBEG or ending in site. After the first session or two, that's where I really start to create an over-arching plot and try to involve every character in it at a personal level. For example, in one campaign, two things happened in the first session that created an ongoing plot and a BBEG. 1) A player opened the door at the inn and through a fish out, hitting a cleric smack dab in the chest. The player then slammed the door and ran back to his seat. Result: This cleric ended up working for the BBEG and held a deep seeded grudge for the PCs because of this "slander." 2) The players were asked to help find a woman who had left her carraige with one of the guards. They had run off in the night and hadn't been seen in a while. No one knew if she was kidnapped or went of her own volition. The PCs tracked the two down and it turned out the had eloped and were madly in love with one another, even though the woman was betrothed to another man (this, incidentally, was to whom the carraige was headed). The PCs let them go and told the carraige head that they didn't find them. Result: The woman was to be "married" to the BBEG, a vampire who just wanted to use her as food. The rest of the adventure saw the PCs dogged by the vampires lackeys with a final showdown with him in the end. The showdown included his new "bride." I don't like having too much drawn plotwise ahead of time because I feel it doesn't allow me enough flexibility to weave the players lives/actions into the story, to make it more personal for them as a character and as a player. [/QUOTE]
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