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How Do You Create Story?
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<blockquote data-quote="fusangite" data-source="post: 2428566" data-attributes="member: 7240"><p>Most stories in popular culture still tend to represent sacrifice rather than fulfilment. And certainly the ones most similar to those played out in RPGs have that aspect. As I mentioned, sports movies are a good example of an exception to this -- but that's because success in sports is a pretty modern theme. </p><p></p><p>Most traditional stories that remain the majority of stories in our popular culture tend to represent value systems in which people are defined by what they do rather than what they want (except bad guys who conflate the two things) and, when they address questions of desire tend to echo the common pre-modern view that if what you want and what you have are in conflict, you should harmonize them by changing what you want. </p><p></p><p>Desire is a universal theme in all cultures' literatures and stories; but I would argue that simply fulfilling one's personal ambition or desire is not very morally compelling, by itself, outside of capitalist societies and therefore pretty rare in more traditional stories.Well, I thought of that when I was writing my post but decided not to even go there because romance is such an inappropriate theme in RPGs.This is how narrativist play is often described to me. Your reference to this in your earlier post reminded me to ask this question in the first place.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2428566, member: 7240"] Most stories in popular culture still tend to represent sacrifice rather than fulfilment. And certainly the ones most similar to those played out in RPGs have that aspect. As I mentioned, sports movies are a good example of an exception to this -- but that's because success in sports is a pretty modern theme. Most traditional stories that remain the majority of stories in our popular culture tend to represent value systems in which people are defined by what they do rather than what they want (except bad guys who conflate the two things) and, when they address questions of desire tend to echo the common pre-modern view that if what you want and what you have are in conflict, you should harmonize them by changing what you want. Desire is a universal theme in all cultures' literatures and stories; but I would argue that simply fulfilling one's personal ambition or desire is not very morally compelling, by itself, outside of capitalist societies and therefore pretty rare in more traditional stories.Well, I thought of that when I was writing my post but decided not to even go there because romance is such an inappropriate theme in RPGs.This is how narrativist play is often described to me. Your reference to this in your earlier post reminded me to ask this question in the first place. [/QUOTE]
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