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<blockquote data-quote="Rel" data-source="post: 2431172" data-attributes="member: 99"><p>Fusangite, without quoting you, quoting me, I feel comfortable saying that I think I "get" where you're coming from in general. Two things strike me:</p><p></p><p>1) I think that odds are pretty good that you're smarter than I am.</p><p>2) It is unquestionable that you are a more well-read historian and philosopher than me.</p><p></p><p>I understand the points you make regarding how you try and inject a more "real" historical mindset into the cultures you portray in your games. And from your earlier cross-post, I also get how you attempt to get the players to understand the constraints of the setting as implied by the mindset you've attributed to the cultures therein. So my question then becomes, "How's that workin' out for ya?"</p><p></p><p>Please don't misunderstand this as ridicule. I know that you know I like you and hold you in the highest respect. But it seems to me that your gaming philosophy and world design choices are so sophisticated that you must have similarly sophisticated players or else they are scratching their heads a lot.</p><p></p><p>The guys I game with are all friends of mine and have been for many years. We love each other like brothers and do all kinds of stuff outside the game together. In spite of all that closeness, we have a wide array of gaming styles and I find myself defining things within the game very broadly and permissively in order to accomodate their styles as well as my own. I think that the sort of sublety and sophistication that you advocate (were I capable of injecting it into my own game) would not only be lost on them but might also frustrate them. We get a little testy with each other now and then without me attempting to reflect a historical mindset less polluted by modern, capitalistic society within the confines of my campaign cultures.</p><p></p><p>So, to put a bit of a finer point on my question (and render it less flippant), do your players really appreciate all of the careful historical and philosophical intricacies that you are crafting into the game? Or are those things done for your own benefit in such a way that the players can take them or leave them but you get your enjoyment either way?</p><p></p><p>For what it's worth, I'm running an Eberron campaign right now and the sensibilities built into the setting are far more in tune with modern society than any fantasy campaign I've ever run. In many ways it feels like I'm not swimming against the tide by trying to give a wink and a nod to historical accuracy with my head all laden with capitalism (and as a staunch capitalist, my head is REALLY laden <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="Rel, post: 2431172, member: 99"] Fusangite, without quoting you, quoting me, I feel comfortable saying that I think I "get" where you're coming from in general. Two things strike me: 1) I think that odds are pretty good that you're smarter than I am. 2) It is unquestionable that you are a more well-read historian and philosopher than me. I understand the points you make regarding how you try and inject a more "real" historical mindset into the cultures you portray in your games. And from your earlier cross-post, I also get how you attempt to get the players to understand the constraints of the setting as implied by the mindset you've attributed to the cultures therein. So my question then becomes, "How's that workin' out for ya?" Please don't misunderstand this as ridicule. I know that you know I like you and hold you in the highest respect. But it seems to me that your gaming philosophy and world design choices are so sophisticated that you must have similarly sophisticated players or else they are scratching their heads a lot. The guys I game with are all friends of mine and have been for many years. We love each other like brothers and do all kinds of stuff outside the game together. In spite of all that closeness, we have a wide array of gaming styles and I find myself defining things within the game very broadly and permissively in order to accomodate their styles as well as my own. I think that the sort of sublety and sophistication that you advocate (were I capable of injecting it into my own game) would not only be lost on them but might also frustrate them. We get a little testy with each other now and then without me attempting to reflect a historical mindset less polluted by modern, capitalistic society within the confines of my campaign cultures. So, to put a bit of a finer point on my question (and render it less flippant), do your players really appreciate all of the careful historical and philosophical intricacies that you are crafting into the game? Or are those things done for your own benefit in such a way that the players can take them or leave them but you get your enjoyment either way? For what it's worth, I'm running an Eberron campaign right now and the sensibilities built into the setting are far more in tune with modern society than any fantasy campaign I've ever run. In many ways it feels like I'm not swimming against the tide by trying to give a wink and a nod to historical accuracy with my head all laden with capitalism (and as a staunch capitalist, my head is REALLY laden ;)). [/QUOTE]
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