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How Do You Curb Table Talk?
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<blockquote data-quote="Haradim" data-source="post: 1028282" data-attributes="member: 8468"><p>I would tell my players to be quiet and get back on topic. Ideally patiently (if sometimes forcefully), but such things can be frustrating.</p><p></p><p>If I find I keep having to do this, over and over, I'll simply close my books and end the session. I'm simply not interested in fighting for people's attention; if they can't pipe down, and allow me to get to the point, I'll give them all the time they wish to chat and joke around.</p><p></p><p>Constant chatter like that tells me that my players aren't really interested in playing anyway, and that they are simply there because the game is an excuse to get together. While getting together is certainly nice, I'm not going to try to wedge the gameplay in amidst the casual socializing; I prefer to keep the two seperate.</p><p></p><p>That's my method, anyway. If they want to play, they will endeavour to keep the noise down.</p><p></p><p>If they don't, then at least the DM can realise that the players aren't there for what he is providing. Which may well mean that the campaign is over, which is the route I would probably take.</p></blockquote><p></p>
[QUOTE="Haradim, post: 1028282, member: 8468"] I would tell my players to be quiet and get back on topic. Ideally patiently (if sometimes forcefully), but such things can be frustrating. If I find I keep having to do this, over and over, I'll simply close my books and end the session. I'm simply not interested in fighting for people's attention; if they can't pipe down, and allow me to get to the point, I'll give them all the time they wish to chat and joke around. Constant chatter like that tells me that my players aren't really interested in playing anyway, and that they are simply there because the game is an excuse to get together. While getting together is certainly nice, I'm not going to try to wedge the gameplay in amidst the casual socializing; I prefer to keep the two seperate. That's my method, anyway. If they want to play, they will endeavour to keep the noise down. If they don't, then at least the DM can realise that the players aren't there for what he is providing. Which may well mean that the campaign is over, which is the route I would probably take. [/QUOTE]
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