Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Do You Curb Table Talk?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aluvial" data-source="post: 1029258" data-attributes="member: 6862"><p>Thanks for all of the help so far! </p><p></p><p>I think most of you are right but I like this system the best. I suppose rewarding the players for NOT talking is a little weird, but reverse psychology may work! </p><p></p><p>I chit-chat just as much as the next player, but I'm the DM, and there are players in my group who are there just to play and have fun playing, not have fun socializing. Basically, out of the eight of them, you could fill the spectrum... from talking only to playing only.</p><p></p><p>I've thought about splitting the two groups between the talking/playing axis, but I feel that some of the guys in the middle (and I would be about two steps from pure gaming only myself) would get placed in the wrong group. </p><p></p><p>Hard to say. The benefits of having a large group are that you can play, regardless if someone decides to miss, but believe me, my guys hardly ever skip. There has been a few instances of work related misses, but that is the exception to the rule. It seems unlikely that I could split the group up, I'm able to handle the large group in play, just not during the frequent interruptions to the game.</p><p></p><p>My group is like another mentioned above: late 30's to early 40's. Most of these guys have played D&D since they invented it. We have been good freinds freinds for years, moved in as roomates with each other, been in each other's weddings, it's hard to see me splitting them up or kicking someone out.</p><p></p><p>The money in the poke sounds interesting.... I'm not sure if I can get them to bite for it though, they can barely cough up for the beer and chips each week.</p><p></p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 1029258, member: 6862"] Thanks for all of the help so far! I think most of you are right but I like this system the best. I suppose rewarding the players for NOT talking is a little weird, but reverse psychology may work! I chit-chat just as much as the next player, but I'm the DM, and there are players in my group who are there just to play and have fun playing, not have fun socializing. Basically, out of the eight of them, you could fill the spectrum... from talking only to playing only. I've thought about splitting the two groups between the talking/playing axis, but I feel that some of the guys in the middle (and I would be about two steps from pure gaming only myself) would get placed in the wrong group. Hard to say. The benefits of having a large group are that you can play, regardless if someone decides to miss, but believe me, my guys hardly ever skip. There has been a few instances of work related misses, but that is the exception to the rule. It seems unlikely that I could split the group up, I'm able to handle the large group in play, just not during the frequent interruptions to the game. My group is like another mentioned above: late 30's to early 40's. Most of these guys have played D&D since they invented it. We have been good freinds freinds for years, moved in as roomates with each other, been in each other's weddings, it's hard to see me splitting them up or kicking someone out. The money in the poke sounds interesting.... I'm not sure if I can get them to bite for it though, they can barely cough up for the beer and chips each week. Aluvial [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Curb Table Talk?
Top